Star Wars: Battlefront First Impressions
I can’t help but think the Rebellion must be running out of recruits. Every Rodian, Sullustan, Twi’lek and Ishi Tib must have already been drafted before they got to me. As I repeatedly crash one X-Wing Fighter after another into the sides of Beggar’s Canyon while trying to figure out how to fly this goddamn thing, surely the recruitment officer who failed to check my references and handed me the keys to this multi-million dollar spaceship has been fired.
I’m not a huge fan of modern console games, but I am a huge fan of Star Wars. I bought a Nintendo 64 to play Star Wars: Episode I Racer and a GameCube for Rogue Squadron. I’ve had blisters on my thumb from attacking AT-ATs on the Atari 2600’s The Empire Strikes Back, spent hours assembling virtual bricks in Lego Star Wars on the PlayStation, and waved my arms around like an idiot while playing The Force Unleashed on the Nintendo Wii. Based on my previous efforts to assist the rebellion you might think word would have spread about my lack of skills and those in charge of recruiting capable soldiers would quit handing me loaded weapons, but no.
For what it’s worth, a PlayStation 4 with a second controller and a copy of Star Wars: Battlefront will set you back $518. After stopping by GameStop after work and receiving a snarky lecture about not pre-ordering the game, we walked next door to Walmart and bought everything right off the shelf. Walmart does a lot of things wrong, but that whole part about stocking their shelves with things people want to buy, they do pretty well. May GameStop and their pre-ordering system burn forever in the lowest levels of Mustafar.
I play these games, I think, because I want to be in Star Wars. As a kid, watching those films on the big screen, I imagined it was me flying a snow speeder and bringing down those giant walkers, or engaging imperial stormtroopers in a furious blaster battle. And while the original two Star Wars Battlefront games did a good job of bringing this experience home, Star Wars: Battlefront for the PS4, Xbox One and PC perfected it. As you run through worlds you’ve grown up watching on the big screen while firing lasers at your opponents, you’ll know this is as close you’ll ever get to being a part of those epic battles that took place a long time ago in a galaxy far, far away.
Because the recommended specs for the PC version of Battlefront are so high (Electronic Arts recommends 16GB of RAM and a 4GB video card, among other demands) I opted to go the console route. As I watched my son wiggle around our entertainment center connecting HDMI cables, I remembered why I’d had him.
The other thing he’s good for, apparently, is kicking imperial ass and taking names. After dying repeatedly, I handed him the controller and watched him go. He’s more of an online multiplayer than I am, and soon he was running around Hoth, Tatooine, and Endor shooting everything in sight.
I don’t know that screenshots do the game justice. I was afraid that the game wouldn’t look as good as the screen captures I had seen floating around prior to its release, but in reality, it looks better. With each generation of games I wonder “How can things get any better?” and this is no exception. At times I wish my enemy would stop shooting at me long enough to let me study the rocks and dirt that make up the landscape.
This game is so detailed and so big that I feel like it may take me many months to see it all. Like a meal with many courses I plan on slowly working my way through each one, taking the time to taste, smell and appreciate them before moving on to the next. Along with the game, I’ll be buying an online pass for $50 and (I’m sure) paying for downloadable content later, and Dice has done such a good job with this game that I honestly don’t care. Whatever it costs, I’ll pay it.
Line up another X-Wing for me, Red Squadron. I’m comin’ in hot.