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by Kyle Orland 11/12/2009, 3:32pm PST |
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NEW GAMES JOURNALISM MEANS HAVING A GOOD CRY EVERY NOW AND THEN
From 30 yards off, I watch as another terrorist lays down fire from a balcony to the gate area below. I hear the screams of the victims, but for some reason the game won't let me sprint or jump over obstacles to get to his side fast enough for a better view of the carnage. When I do finally catch up and look down, all I see is a chilling mass of still, crumpled bodies littering the floor.
As we walk downstairs into that pile of bodies, I'm already feeling a little numb. I thought I as prepared for this, but the sheer realism of the scene is proving to be a little too much for me. This time, when I notice a few more survivors slumped against the wall, bloody and coughing, I feel I have to do something. I end up putting myself between the terrorists and these victims, turning and pointing my gun at the attackers as if to say, "If you want to finish the job on these guys, you have to go through me."
Soon we're out on the tarmac, eagerly awaiting the inevitable and expected police response to our massacre, and the game switches from "kill unarmed civilians" mode back to its usual "kill armed guys that are in turn trying to kill you" mode. I hide silently behind a plane tire and watch as my Russian "friends" fire on the riot-shielded cops, hoping I can just wait this out and get through this awful mission without firing a single shot. After a few minutes of waiting, I realize this isn't an option, and that the game won't continue unless I break out my rocket launcher and help bust through the cops. |
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