|
|
Forum Overview
::
Dwarf Fortress
|
|
|
by Bananadine 11/28/2010, 1:24pm PST |
|
|
|
|
|
It's like The Sims, but grittier and more ambitious. Awesome!
The "interface" everybody complains about--basically the style of the menus and the general graphical style--is pretty easy to tolerate once you learn it. Cool!
The parts of the interface I never hear people complain about are terrible. After traversing a rough learning curve, I can pretty easily give my dwarves the commands I'm allowed to give them. But then I can't easily see what the result is. How many of my dwarves are happy? How many are starving? Where are the starving ones? Which important construction jobs have been arbitrarily suspended? Why doesn't it hurt my mining and building efforts much to let everybody starve for years on end while I struggle to figure out the farming system? What happened to that squad of guards or whatever that I made? Why doesn't anything seem to really matter, except insofar as it affects the complexity of the engine's pathfinding tasks?
For me at least, coaxing the engine into running at more than two frames per second is the game's only real challenge so far, despite that my computer is fast, my fortress is pretty simple, and my dwarves and animals are fairly few. Not cool. I think I'm going to end up abandoning the game because of this.
It seems like you have to constantly babysit your workshops and whatnot to make sure they all have the right materials and tasks. Or maybe there's a way to automate that better that I haven't run into yet? So far it seems pretty crappy.
As in Minecraft, the water is the most interesting thing I've found to play with. Unlike the dwarves, it behaves predictably yet dramatically, and can be controlled by the player in an interesting and straightforward way. I suspect that, also as in Minecraft, exploring natural caves will be the other most interesting part of the game, at least the first couple of times I find them. So far the main point of the game seems to be free-form construction with a lot of micromanagement mixed in. Minecraft plus Master of Orion III. :( |
|
|
|
|
|
|
|
|
early impressions by Bananadine 11/28/2010, 1:24pm PST
progress by Bananadine 12/01/2010, 9:10am PST
Reading someone else's playthrough is my favorite part of this game. (Least fav NT by orite part: playing.) Thanks. -Last 12/01/2010, 11:37am PST
Boring FPS-saving tips by N 12/01/2010, 4:27pm PST
How do you farm without running water? NT by Fullofkittens 12/01/2010, 4:47pm PST
If there is a pool you can drain it to a lower level and make muddy floors. NT by Arbit 12/01/2010, 9:51pm PST
The water is my favorite :( NT by Bananadine 12/01/2010, 5:18pm PST
The hell? by Arbit 12/01/2010, 9:49pm PST
Re: The hell? by Bananadine 12/01/2010, 10:27pm PST
It's like learning to read... after a while it's clear as day. But if you're imp NT by atient, there's tiles. 12/01/2010, 10:29pm PST
Re: It's like learning to read... after a while it's clear as day. But if you're by Bananadine 12/02/2010, 7:36am PST
Use the unit list. (u) by Arbit 12/02/2010, 4:20pm PST
Oh wow by Bananadine 12/02/2010, 5:19pm PST
I played some more by Bananadine 12/07/2010, 7:11pm PST
Re: I played some more by Bananadine 12/16/2010, 6:14pm PST
Re: I played some more by Bananadine 01/24/2011, 10:03am PST
I enjoy these so much. NT by Souffle of Pain 01/26/2011, 11:51pm PST
Seconded. NT by Scruffy 01/27/2011, 8:56am PST
Re: I played some more by Bananadine 01/28/2011, 12:02pm PST
Re: I played some more by Bananadine 02/07/2011, 12:31pm PST
Re: I played some more by Shredder 02/07/2011, 7:52pm PST
Re: I played some more by Bananadine 02/15/2011, 6:54pm PST
|
|
|
|
|