Forum Overview :: Reviews
 
See, this guy gets me! by Jerry Whorebach 12/29/2013, 10:34pm PST
also why isn't it 'do, don't show?' why do rules trump interactive narrative? maybe they just frame it, but if they do it seems like the idea gives undue weight to the frame and none to what's painted on the canvas this metaphor is making me want to kill myself

I'm going to try and answer this with one of my nostalgic shut-in stories. THE YEAR IS 1992...

I'm eight years old, typing games into my Commodore 64 out of a big stack of old 101 BASIC Programs for Kids and Housewives books. At one point, I notice the whitewater rafting game I just spent a whole hour typing up is exactly the same as the Le Mans game I got out of a different book, only they recontextualized the simple on-screen action with different introductory text - instead of guiding a racecar through a field of slower competitors, I was steering a dinghy through dangerous rocks. Even as a little kid who was LITERALLY TOO STUPID to notice he was typing exactly the same thing twice, I intuitively understood that this was a shitty fucking way to tell a story using the medium of video games.

Whatever interaction is present in your interactive narrative is the product of rules. You can frame that interaction with different words, dress it up with different colours (like black for asphalt or cyan for water), but ultimately it's the rules themselves that have to shoulder the burden of telling your story. If you truly want to communicate the excitement and drama of being at the mercy of powerful waters, it's not enough to TELL the player he's at the mercy of powerful waters, it's not even enough to SHOW the player he's at the mercy of powerful waters, you have to actually write the RULES to make those supposedly powerful waters a meaningful factor in gameplay. Otherwise you might as well be writing a novel with a goddamn cup and ball glued to it.
PREVIOUS NEXT REPLY QUOTE
 
I'm gonna have to be the one to review Guacamelee, aren't I? NT by Mischief Maker 09/01/2013, 5:51pm PDT NEW
    Someone should, the posters alone are worth a mention. Brings on a Grim Fandango by vibe for some - fucking newbie 12/29/2013, 12:00am PST NEW
        eh, I liked the story in the original Deus Ex by blackwater 12/29/2013, 1:53am PST NEW
            I should've specified I meant HR. The original was outside the window I mentione NT by I was just too lazy to type that 12/29/2013, 3:31am PST NEW
                I liked the story in Human Revolution by blackwater 01/06/2014, 1:39am PST NEW
                    I agree with this by fabio 01/06/2014, 5:59am PST NEW
                    It was a well-executed retread of every cyberpunk game ever. Still a good thing by that it exists - fucking newbie 01/06/2014, 6:25am PST NEW
                    Deus Ex: HR got a pretty good review here by WITTGENSTEIN 01/06/2014, 6:33am PST NEW
        There are many ways to tell a story. In games, words should be your last resort. by Jerry Whorebach 12/29/2013, 2:35am PST NEW
            Do I remember you liking Torment? Speaking of which, you preachy motherfuckers by fucking newbie 12/29/2013, 3:29am PST NEW
            also why isn't it 'do, don't show?' why do rules trump interactive narrative? by fucking newbie 12/29/2013, 3:35am PST NEW
                Jerry hates most fun things and being a shut in gives him an overwrought sense NT by of nostalgia for obsolete shit 12/29/2013, 9:29am PST NEW
                    See, this guy gets me! by Jerry Whorebach 12/29/2013, 10:34pm PST NEW
    Re: I'm gonna have to be the one to review Guacamelee, aren't I? by Lurker 340924 01/07/2014, 6:18pm PST NEW
    I got excited when I heard this was coming to XBLA. by Jerry Whorebach 04/02/2014, 6:44am PDT NEW
        Hi from the future! Aztez turned out really good! by Mischief Maker 12/16/2018, 10:15pm PST NEW
    I finally bought it. It's fantastic! NT by Entropy Stew 12/16/2018, 9:47pm PST NEW
 
powered by pointy