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That sounded negative. It really is excellent. by Lurker 340924 05/19/2014, 2:35am PDT
I don't think I've ever played a game where the sound just as important as the visuals. Most enemies give a very slight cue before they can see you, so you'll always have some idea of what's coming. A lot of the time they'll detect you through the walls, though, and that's never fun. If you get a proximity detector you'll hear a little beep beep sound going on whenever you're near an enemy. Maybe the key to immersion is just making the player ACTIVELY use as many senses as possible?

I'm convinced that the final boss fight is impossible due to the lag. Maybe if I turn the settings all the way down before stepping in, but there's nothing I can do gamewise to prepare for it.
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Heavy Bullets is pretty good by Hans Clastorp 05/17/2014, 5:07pm PDT NEW
    Also they gave out 10% off coupons to a number of people. by Worm 05/17/2014, 7:55pm PDT NEW
    The victory music is excellent by Lurker 340924 05/19/2014, 12:30am PDT NEW
        That sounded negative. It really is excellent. by Lurker 340924 05/19/2014, 2:35am PDT NEW
            Re: That sounded negative. It really is excellent. by Hans Clastorp 05/20/2014, 7:45pm PDT NEW
            You'd like Space Giraffe, it plays right in to your synesthetic immersion thesis NT by Jerry Whorebach 05/20/2014, 8:00pm PDT NEW
                Most games have sound cues... by Lurker 410942 05/21/2014, 5:24am PDT NEW
                    V.0.17 fixed the last boss by Lurker 340924 05/27/2014, 8:43am PDT NEW
    This is out now by Hans Clastorp 09/18/2014, 11:09am PDT NEW
    I have a 25% off coupon for Heavy Bullets. by kate leth 10/04/2014, 10:41pm PDT NEW
        Here's my let's play of Heavy Bullets. by kate leth 10/04/2014, 10:45pm PDT NEW
 
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