Forum Overview :: Gamerasutra
 
Shadow of Mordor is swording for Batmans cowl by Gutsby 09/30/2014, 5:59pm PDT
Alright - I've only been playing for a couple of hours, but it has already shown me it wants to do a lot of things I want from character-focused open-world games.

The main thing they get right (so far) is making the open world a hostile world. If you're not going to make traversal a big deal, make the world dangerous. The obvious use of a massive world is travelling through it, and if you can't make that part fun, why bother architecting it in the first place? These guys built a multi-layered killbox set up to make you struggle to win unlikely fights instead. The game gets this right off the bat.

You start out as an angry vengeful ghost (I genuinely know nothing about Lord Of The Rings), they killed your wife and son, you drop into the world, get mobbed as you try to waste an orc, and die. The orc gets stronger. You adjust your approach to set up traps and pick off guards. Then you brawl the badguy and his bodyguards to death in a cinematic punching game that is better looking than Batman. Assassins Creed is an awful game.

Assassins Creed is an awful game.

They also introduce some sort of consequence to an open world. This is insanely rare, and has usually taken the form of a harmless leakage of upgrade points, the checkpoint restart variety, or Dark Souls, which is really just a more severe variant of the first. In this game, every fight you lose to an Orc Boss results in this Orc being promoted up the Orc Flowchart. This system seems genuinely complex - I expected it to be a gimmick. If you go at an ork boss with a particular setup of gear and a lose or run away, it is likely he'll have developed resistances to this approach the next time you meet him. So you have to change your approach, figure out his new or persistent weaknesses by mind-fucking his lieutenants, and so on.

I've been told the violence is out of place in this universe. I don't know anything about Lord of The Rings, so this is more of a dark fantasy game about a human guerilla fighter annihilating a hierarchy of sniveling beast-men from the bottom up.

I really like this game. It seems like Metal Gear Solid V in a medieval setting; your approach to murdering people imprints on the world and haunts you, like a ghost. You also play some sort of medieval ghost, so it's very conceptually pure. That's my review.
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Shadow of Mordor is swording for Batmans cowl by Gutsby 09/30/2014, 5:59pm PDT NEW
    I was sick of Batman after Arkham Asylum, so I should have known better. by Worm 10/02/2014, 1:05am PDT NEW
        I kind of like that element. by Gutsby 10/02/2014, 8:22am PDT NEW
            This is sort of sounding like Outcast NT by Entropy Stew 10/02/2014, 8:33am PDT NEW
                Bought it. Love it by Entropy Stew 10/13/2014, 11:33am PDT NEW
    It's more of a garden than a sandbox by Entropy Stew 10/13/2014, 11:44am PDT NEW
    I took on my first vendetta mission by Rafiki 01/25/2015, 12:25pm PST NEW
        This game has the 2nd lamest ending of all time after RAGE by Rafiki 01/27/2015, 8:58pm PST NEW
            Is there an option to just use an eagle to fly the ring of power into mt. doom? by dr. no 01/28/2015, 12:49am PST NEW
    I've also played this for a couple hours, and I agree with the things you say by Eurotrash 01/28/2015, 9:57am PST NEW
        I finished it, had 91% completion and 20 hours, but think it's overrated by Rafiki 01/28/2015, 11:32am PST NEW
            Isn't there a game mode that limits you to only the first level of unlocks? NT by Entropy Stew 01/28/2015, 11:50am PST NEW
            This is exactly how I felt about the game toward the end. NT by Gutsby 01/29/2015, 6:27am PST NEW
    There is a quicktime event where you can praise Boromir by Leaped Frog 01/28/2015, 12:51pm PST NEW
    What in the FUCK is with the resurrecting Orc Captains?! by WITTGENSTEIN 09/18/2015, 9:23pm PDT NEW
 
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