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by Ice Cream Jonsey 05/12/2015, 9:44am PDT |
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fabio wrote:
On the one puzzle where you had to know how a base 6 number system would work.
The space battle at the end was total bullshit.
I want to say that the game's space battle engine sooooorta treated the Enterprise like something you could dogfight with? Its giant-ass mass wasn't really accounted for? Maybe I'm wrong. I recall a lot of waiting for the opponent to get around to the other side of the radar so I could blast them, which is not really how giant starship fights work. I dunno. Like you said elsewhere, I am going off 20-year memories, so I hate the thought that someday someone who worked on it might read this and go, "No, no... no WRONG WRONG WRONG!"
I would like to see a ST:TOS or ST:TNG game where you can beam up and beam down crew members at will. Judgment Rites was better about not having each game be Kirk-Spock-McCoy, but I think it still picked your away team for you. (I think you could pick your crew for Star Trek: A Final Unity, but in a crew of four you're always going to pick Picard for Stewart's voice acting and Data because he's Data, so there's not quite as much flexibility as it would appear.)
I have strong opinions about away team games /pushes glasses up nose
ICJ |
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