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hahahaha by Ice Cream Jonsey 06/10/2015, 11:32am PDT
So I pledged way more than I should have, but I don't care. I was ummmm "given a copy" of the Bard's Tale for our IBM XT, I bought Bard's Tale 2 with allowance money and can't remember how I acquired BT3. I bought the Interplay Anthology to get Dragon Wars and the Construction Set, but who knows how much of that went to Fargo's company. I owe them. I owe them big time.

When I clicked on Fargo's Q&A video I was sort of half-listening. Then he mentioned that we get six character slots with one reserved for monsters and one reserved for NPCs. This is wrong, but who cares. I alt-tabbed over to start paying attention.

He then mentioned how in the first BT you had to go all the way back to the Adventurer's Guild to save your game. That was an artifact of the time, I thought, never to be replicated. It was awful. One of the reasons we know it was awful is because games stopped doing that. It added tension, but not the kind he thinks it did. The tension it added was whether or not Dad was going to throw us off the computer so he could do something in Lotus 1-2-3.

BT2 had save anywhere and then real-time death snares. Works fine. I can't remember what BT3 had.

HOW????????????????? do you not allow quicksaves in 2015 with a Bard's Tale game. One dumbfuck wrote "Save games are for scrubs" which is the kind of subhuman mindset you see from people against it. Those dumb fucks: EVERY game with quicksaves also supports the ability not to save anywhere. Just don't hit the fucking key. Christ.

It blows my mind that people can still be against quicksaves because in 100% of all cases it comes down to them lacking the discipline to not hit the key and needing that lack of willpower enforced for everyone. They aren't people, Shnibble. They are animals. I wish I had enough time to start shit with the illiterate dickheads in the comments over there but there's no way to really do replies and Christ, the entire premise is that I am an adult and too busy for things.

There is a period in your life where quicksaves don't matter, the time between moving out on your own and having your own computer and the time where you meet a girl or start a family or have a good job and therefore responsibility. For some people this is a few years, for others it is a lifetime. You can't convince someone that works in retail or is undateable that the game is not finished until quicksaves are done. If they listened to arguments and adjusted based on evidence or had empathy they wouldn't be in the position they are in.


ICJ
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Glad to see Caltops getting involved in the Bards Tale save debate by Oom Shnibble 06/10/2015, 9:42am PDT NEW
    hahahaha by Ice Cream Jonsey 06/10/2015, 11:32am PDT NEW
        Re: hahahaha by Blowfish64 06/10/2015, 1:33pm PDT NEW
    Every game is designed around its save system, whether you realize it or not. by (Maybe not indie text adventures?) 06/10/2015, 2:31pm PDT NEW
        Every game is designed around its save system, whether you realize it or not. by Ice Cream Jonsey 06/10/2015, 4:27pm PDT NEW
        Isn't everyone's problem waylaid by a simple "resume" functionality? by Worm 06/11/2015, 10:34am PDT NEW
            That would be great. by Ice Cream Jonsey 06/11/2015, 11:57am PDT NEW
 
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