Forum Overview :: Gamergate
 
This fuckin' guy by Mysterio 06/29/2015, 7:12pm PDT
Keith Burgun wrote:

Before I go on, I should make it crystal clear that I am not advocating for censorship — neither legal censorship nor self-censorship on the part of content developers or publishers. What I am doing is making the case for why we shouldn’t want to glorify violence while dehumanizing so much of the outside world.


Not advocating. Just making the case.

Keith Burgun wrote:

The simplest way to avoid violence glorification in your game is to not have the core actions be inherently violent. We can make huge progress on this front is to hang up the old gun-toting marine and sword-slinging knight tropes, which we probably have enough of anyway.


I bet if Keith would spend less time writing for Polygon and more time reading it then he'd realize that there's a whole bunch of nonviolent games being made nowadays. He'd probably still be a cunt, though.

Keith Burgun wrote:

We should think outside these old boxes, and come up with new verbs, new settings, new characters. To those who would say that this is too harsh a limitation, I think the real thing that’s limiting you in that case is your own stifled imagination. If you fill your world with people instead of human-looking targets you're going to create a much more interesting game.


Make that definitely.

Keith Burgun wrote:

My message here is one about honesty. We should be creating fantastical worlds that reflect who we, modern 21st century people, actually are. Instead of emulating the values of 1000-year old texts of ancient warlike peoples over and over again, we should be looking forward, and paint a picture of what could be.


Disclaimer wrote:

Keith Burgun is a co-founder and lead designer for indie development studio Dinofarm Games, the creators of mobile strategy games 100 Rogues and Auro: A Monster-Bumping Adventure. He's also an author, most recently of Clockwork Game Design, as well as a frequent blogger for Gamasutra and his own site at keithburgun.net.


Visiting his site will reveal articles on why games design is shit and how he'd go about fixing it if it were up to him (step one: buy his book).

PREVIOUS NEXT REPLY QUOTE
 
Well the gaming journalism brain trust has struck gold. by Worm 06/28/2015, 9:33am PDT NEW
    This article could've used more anecdotes from Keith's real life. by Commander Tansin A. Darcos 06/28/2015, 11:16am PDT NEW
        That archived ad gives insight to the target by xcode failed to symbolicate 06/28/2015, 2:05pm PDT NEW
    This fuckin' guy by Mysterio 06/29/2015, 7:12pm PDT NEW
    More "violence is okay, but only moralizing violence" from Polygon. by Worm 07/03/2015, 6:42am PDT NEW
 
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