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Lichdom: Battlemage by Mischief Maker 10/13/2015, 7:05am PDT
A combination fantasy FPS and diablo loot-collecting game. It's fucking gorgeous, a marriage of great art style (at least for the environments) with the Crytek 3 engine.

Reviews are all over the map on this game, and that's because it's neither a pure FPS nor a pure diablo clone. If you're just going to shoot fireballs without first tagging the enemies with status effects and debuffs, it will take forever to plink enemies to death. Conversely, if you don't have the reflexes to dodge, block, and maneuver your way through a crowd of melee and ranged enemies, you're never going to be able to set up your optimized combination.

The designers definitely shot themselves in the foot with the crafting system, not because it's overly complicated, but because they went and mixed up the vocabulary just for the sake of being different. Here's something you might read from the in-game tutorial using standard language:

Dying enemies drop random gems and you make spells by putting together three types of gems: the spell school gem, a spell-shape gem, and one or more effect gems. Effects include damage, staus effects, or debuffs.


But in Lichdom's language it's:

Dying enemies drop random etherion and you make spells by putting together three types of etherion: sigil, pattern, and one or more augments. Augments include destruction, control, or mastery.


Is it any wonder impatient game reviewers threw up their hands in frustration? The designers later patched in a "smart inventory" that auto-assembles the best spells available, but if you're just playing this game as a pure FPS, you'll find it lacking.

Best described as "more than the sum of its parts." I like it, but I suggest waiting for a sale.
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Lichdom: Battlemage by Mischief Maker 10/13/2015, 7:05am PDT NEW
 
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