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State of Decay by Roop 04/27/2016, 4:15am PDT
State of Decay is a zombie simulator. Whenever people talk about the hypothetical zombie apocalypse in my everyday life, and this actually does come up quite a bit, I feel like I have first hand knowledge. Yes, friends, I've lived it you assholes, I know, I've not only thought about it--I've put in hundreds of hours, in fact, and you're just now dreaming up these situations, thinking up what could happen and asking me? Let me tell you what will happen.... You need a fucking mechanic and a garage back at your base, first thing--you thought of a base, right? Hell no, you haven't. You know where you want to put your base, like geographically, and what you want in it? Who you want living in it? O, ya, I know who I want and where I want my base, but I know where I want my next base motherfucker! The main game gave the story, then I lost myself in the first DLC, Breakdown. Here, it was pure survival simulation. Building up your people, build up a base, move on but keep the best survivors, and start the map over, only each time you restart it gets harder and better. The final DLC shifted the perspective with another story, instead of scrounging for ammo and guns, hoping to get better.... you're the military, where you start with the best guns and all the ammo, and rely on supply drops that aren't going to last as society falls, ending up wielding broken wine bottles at the end unless you're careful. It's an open-world game, and the real fun comes from the unscripted encounters. They made design decisions purely on how stressed they can make the player, without being unfair. They want you to feel something. So there is no saving, but the game is fair and saves constantly. Everytime you do anything like loot, or hit escape, or enter a new building, or DIE, it saves, dutifully. (So then you can cheat to warp back to base, since you always reload from that spot, but driving back--that's the easy part). Just no trying something and reloading. You try something dumb: that's it. So you, the player--you're on edge. Then life goes on up for a certain amount of time along with real life, so wait twelve hours to co0me back to your game, and people could have died if you quit the game while they were missing. It can be harrowing wrapped up in this game. Just the other day, a friend on Facebook who teaches in Japan was relating a paper from one of her students, wrote an English essay on how to survive against the Zombies. She asked our opinions, and it created quite the debate: Which was better, melee or firearms against these monsters? Everybody was arguing, bringing up the the pro's and con's of each, covered by this game, melee being quiet but you're close and might get bit and can only take on one, firearms take them out quick but might get the attention of a Horde. I straight up told 'em: That mechanic and a full garage back at base... You stupid Facebook fuckers we need a godamn truck, or one of those copcars with the reinforced hood (I like those).


screenshot from microsoft
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