Forum Overview :: Shadow Complex
 
The Games of 2009: Resident Evil 5 vs. Shadow Complex by Dream Cast 05/18/2016, 10:54pm PDT
Resident Evil 5 has a habit of playing overlong cinematic animations every time you melee a guy or pick up an item. Because RE5 is a competently designed game, you can still fiddle around in your inventory while these animations are playing out. The MLG way to reload your weapon in RE5 is to trigger one of these animations (with its attendant I-frames), quickly open up your inventory, and manually slam an ammo clip into your gun, all before the animation finishes. It's like Gears of War's active reload mechanic for kids who grew up playing Capcom fighting games instead of Epic's Jazz the Jackrabbit games.

Shadow Complex also likes its overlong cinematic animations, pausing the action regularly to swoop and zoom the camera on your tiny little Nolan North's half-tucked slacker shirt. Only you can't do shit during SC's animations. Want to melee a guy and come out of it launching missiles? Not only can you not switch sub-weapons during an animation, the game won't even buffer your inputs to execute afterwards - you need to watch the animation in full, THEN select "missile" on the D-pad, THEN press the button to actually launch your missiles! This is because the people who made Shadow Complex weren't as good at their jobs as the people who made RE5. And you know what the kicker is? RE5 isn't even a very good Resident Evil game. It's a 5/10, and it's still treading all over Shadow Complex's Orson Scott Card's God Hates Fags rattlesnake flag. If I didn't know a portion of the proceeds were going to help cure homosexuality, I would probably regret spending money on Shadow Complex in the first place.
REPLY QUOTE
 
The Games of 2009: Resident Evil 5 vs. Shadow Complex by Dream Cast 05/18/2016, 10:54pm PDT NEW
 
powered by pointy