Forum Overview :: Grand Theft Auto IV: The Lost and Damned
 
It didn't get any better. by Dream Cast 03/20/2017, 8:40am PDT
In fact, it was almost impressive how samey it managed to stay all the way through. Every mission was practically identical: 1) ride to the mission area, (2) have a cover-based shootout that goes on way too long, (3) get back on your bike and either (A) chase the ones who try to flee or (B) ditch your wanted level. Over and over again. Contrary to Roop's memory, you don't even get to kill Bill Burr - that was Niko Bellic in the main story. The way your story intersects is you get to mourn Bill Burr, in transit dialogue, on your way to another cover-based shootout. And the way the stories intersect, none of the characterization in the cutscenes syncs up - in Niko's story, Johnny Klebitz is a twitchy, erratic methhead-type biker; in Johnny's story, he's the stock stoic GTA protagonist. Every cutscene not shared with Niko is some colourful, larger-than-life character ranting at Johnny in a coked-up Englishman's idea of naturalistic American dialogue, only for Johnny to reply with a "psh yeah, whatever, you're obviously a loon but I guess I'll do what you tell me because I really need the two hundred bucks." Is this supposed to be some Rashomon-esque metacommentary on how every man is the Niko Bellic of his own story? Or is it just the only cutscene the people who do Dan Houser's work for him can envision? Thumbs down.
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My first game of the newish year: Grand Theft Auto - The Lost and Damned by Dream Cast 03/18/2017, 2:12am PDT NEW
    But you get a mission to kill Bill Burr! by Roop 03/18/2017, 8:29pm PDT NEW
    I hate satire and the reason is GTA games. by Ice Cream Jonsey 03/18/2017, 9:39pm PDT NEW
        It didn't get any better. by Dream Cast 03/20/2017, 8:40am PDT NEW
            This completely ignores the arm wrestling mechanic by Roop 03/21/2017, 5:17am PDT NEW
 
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