Forum Overview :: Zork I: The Great Underground Empire
 
An analysis of Zork's "holding" limits. by Geryki 08/31/2017, 10:00pm PDT
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The clear reading of this code (as the screenshot says) is that the inventory limit in Zork 1 is random, not a fixed number of items. Each item you pick up makes it more likely that you'll hit a "holding too many things" error. But since it's a random chance, you can just try again -- it might work next time.

This was passed around in a commentary cloud of "This game was unfair," "games in the 80s were terrible," and so on. (See this NeoGAF thread, for example.)

This is fascinating! I played Zork, as I played all the Infocom games, and I didn't remember this inventory detail. It felt dimly familiar when I was reminded of it, though.

Research time!


More at the link.
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An analysis of Zork's "holding" limits. by Geryki 08/31/2017, 10:00pm PDT NEW
 
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