|
by It's pretty bad 09/30/2018, 2:58pm PDT |
|
|
|
|
|
Treat this as a disclaimer for my blog: You are reading the thoughts of a guy who was coding since age 11, has 36 years coding experience, has shipped over a dozen games, several of which made millions of dollars, got into indie dev VERY early, knows a lot of industry people, and has a relatively high public profile. And still almost NOBODY covered my latest game (in terms of gaming websites). Its extremely, extremely tough right now.
https://www.polygon.com/2018/9/28/17911372/there-are-too-many-video-games-what-now-indiepocalypse
But while streamers might seem like a silver bullet of sorts, at least in the action genre, it can be difficult to get onto a streamer’s docket in the first place in the age of Fortnite. The specter of hyper-popular, market-crunching games — such as the current battle royale craze, which has displayed more endurance than the usual gaming fads — hangs like a silent threat over the heads of indie developers everywhere. |
|
|
|
|
|
|
|