It's an F-Zero clone. An interesting decision on the part of the developers was to render the hovercars and track in extremely low polygons, but with top quality Unreal Engine post-processing effects. I mean all the details are going to be flying by in a blur anyway, right? The result is the most gut-wrenching sense of speed in a game I've played in a long time:
Like I've said before with my goth daughter analogy, Distance is a game that's absolutely gorgeous when it's in colorful Tron mode, but it doesn't want to be Tron, it wants to be a horror game, so half the time it looks like shit.
Redout, on the other hand, has no problem being a rainbow explosion of color.
My one big complaint so far is you're limited to three default control schemes and all three have one or two buttons I desperately want to remap but can't.