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Forum Overview
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Sigil
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by Entropy Stew 12/18/2018, 9:05pm PST |
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I started with SF2 when I was a kid, and was always SF-centric in my fighting game play. I vastly prefer 2d fighters, so that's where my knowledge and experience lies. I think I was aiming more at Tekken, since I (wrongly?) assumed it had much more in common with VF than any 2D fighter. I think I took issue with the SF comparisons because SF2 is both entirely representative of modern SF games, as the core is still there, and entirely un-representative of pretty much any SF that came after it due to the additional mechanics added. The current SFV is simplified compared to 3 and 4, but it still exhibits the behavior you're trying to attribute to VF. There are loads of characters that are rushdown, mixup, and frametrap-heavy in the modern SF games, and zoning has been de-emphasized in V. There are only a couple characters effective at it. Footsies are still front and center, though. And guessing! You have to guess constantly between left and right, high and low, throw and counterhit setup. Nobody wants to tech throws anymore in 5 because there's no safe throw tech option select like there was in 4. Your comments about striking grapplers? That also applies to SF4 and 5, though grappling strikers don't really exist. SF3? That was entirely unique among all fighting games due to the parry system.
Being wrong means praying that you can get out of the next mix-up unscathed
That was a core element of SF4, called the "vortex". Several of the top tier characters would put you in the blender once they scored a hard knockdown. Got nerfed quite a bit in SFV, though still pops up often. Laura will erase your lifebar if you guess wrong a couple times, for instance.
2.5D:
This is what you call the games like Wolfenstein and Doom that render a 3D environment using 2D programming. You know how you can't seamlessly circle strafe around an enemy? That's because the enemy is just a set of 2D sprites for multiple angles that gets scaled the the appropriate locations on screen because math. 3D games are composed entirely of triangles (or voxels, which is a completely different, and unpopular, way to render true 3d. Outcast might be the best example).
-/ES/-
WTF is a throw tech option select? You tech a throw with an ambiguous input (downback + jab + short) which comes out as a throw tech if the opponent is attempting to throw you, or as a generally safe low short if they aren't |
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Here is a video of Sigil by Ice Cream Jonsey 12/11/2018, 7:22am PST
I never had a 486 growing up. by Mischief Maker 12/11/2018, 5:54pm PST
Re: I never had a 486 growing up. by Ice Cream Jonsey 12/11/2018, 6:54pm PST
It's not the 2D graphics that make Doom great, it's the 2D gameplay. by Dream Cast 12/12/2018, 3:01am PST
Street Fighter vs. Virtua Fighter by Dream Cast 12/12/2018, 4:32am PST
Re: Street Fighter vs. Virtua Fighter by Entropy Stew 12/16/2018, 11:02am PST
Sure! It applies to every competitive game, to one extent or another. by Dream Cast 12/16/2018, 1:13pm PST
Re: Sure! It applies to every competitive game, to one extent or another. by Entropy Stew 12/16/2018, 9:24pm PST
I think we've both been making too many assumptions about each other. by Dream Cast 12/17/2018, 2:59am PST
Yeah, I was definitely generalizing by Entropy Stew 12/18/2018, 9:05pm PST
Oh, I forgot one by Entropy Stew 12/18/2018, 10:23pm PST
I'll defer to your expertise when it comes to Street Fighter. by Dream Cast 12/19/2018, 2:15am PST
An example of Doom exploiting its two-dimensionality: by Dream Cast 12/12/2018, 7:20am PST
Christ, those Quake screenshots look great. NT by Ice Cream Jonsey 12/12/2018, 11:36am PST
I bought the Sigil box by Ice Cream Jonsey 12/15/2018, 3:41pm PST
Showed up! by Ice Cream Jonsey 05/28/2019, 6:10pm PDT
How can I make my Quake look like that? NT by Ichabod 12/15/2018, 7:15pm PST
I stole those screenshots from Quaddicted.com by Dream Cast 12/16/2018, 1:46am PST
I may come off as indignant in this post. I'm just really passionate about Doom. by Dream Cast 12/17/2018, 7:41am PST
How do you feel about others of that time? Blood, Heretic, Duke 3d? NT by Ice Cream Jonsey 12/17/2018, 1:22pm PST
I like them! Not as much as Doom, but still. by Dream Cast 12/17/2018, 2:56pm PST
Forever in its thrall by DooM Floppy #3 12/17/2018, 8:37pm PST
I'll have my 90s shooter list for you soon. But yes, Doom was #1. by Ice Cream Jonsey 12/18/2018, 6:51am PST
Re: I'll have my 90s shooter list for you soon. But yes, Doom was #1. by Ice Cream Jonsey 12/18/2018, 1:25pm PST
He must've seen the ram signal in the sky because he just started rambling. by Dream Cast 12/18/2018, 5:56pm PST
Is Magic Carpet a shooter? by Entropy Stew 12/18/2018, 10:33pm PST
Re: Is Magic Carpet a shooter? by Ice Cream Jonsey 12/19/2018, 5:13am PST
Re: Is Magic Carpet a shooter? by Roop 12/19/2018, 7:25am PST
I don't recall liking Hexen very much, either. by Dream Cast 12/21/2018, 4:04am PST
My memory of Hexen: "This is too dreary and ugly to be a wizard battle game." NT by Fullofkittens 12/21/2018, 6:45am PST
Is there any modern FPS with Doom’s gameplay? by Blackwater 12/19/2018, 12:46am PST
There are some! by Ice Cream Jonsey 12/19/2018, 5:21am PST
Cool. That is very Doomy. by blackwater 12/19/2018, 4:24pm PST
Does Doom (2016) count? by Entropy Stew 12/20/2018, 6:25pm PST
If nuDOOM counts, then so does Shadow Warrior 2, give that a looksee. NT by Mischief Maker 12/20/2018, 7:20pm PST
Re hitscan: THIS IS HOW YOU END UP WITH COVER SHOOTERS NT by Entropy Stew 12/20/2018, 6:16pm PST
I've been enjoying this thread so much I hate to clarify... by Mischief Maker 12/17/2018, 8:57pm PST
I like this video too. 25 years of Doom by Ichabod 12/11/2018, 8:54pm PST
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