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*cough* by FABIO 05/22/2005, 7:17pm PDT
The Holy Goat of Power wrote:

Note: You do not know what your enemy will be when you deply and don't find out until you first make contact. This keeps you on your toes because while a tight formation of marines out in the open is great -even necessary- when fighting the spawn, it's certain death against the missile-shooting machina. Every race has several Elite league champions who favor them. I've run into nothing in my own experience to suggest any balance problems.


I've always been "eh" about the not knowing what force your opponent is until contact thing. Certain units are great against some races and worthless against others. Grunts & grenadiers are key against spawn, while medics are a giant waste. Machina need missile tanks against marines, but they're so expensive you can never afford to take more than one for fear of running into other races where they're not too uselful. Anything but spawn spikers and spitters with a backup queen is fodder against machina.

The defeat of that balanced vs all-AI machina forces must have blown you out of the water so hard it gave you amnesia. In certain matchups like that you're fucked if you bring a balanced force, and there's plenty of fucksticks who will bring an extremely specialized force into the game. Either it'll be worthless against you and you'll bowl them over, or they'll get lucky in the matchup and slaughter you.

Laser Marines are the titular human side. They resemble a cross between imperial storm troopers and the stay-puff marshmallow man. Their advantage is highly mobile units who excel at long-range combat. Their disadvantage is being the most frail race. They're probably the most tactically versatile of all the races

Machina are the killer robots. They're bronze and kinda look like the big brute robots from attack of the clones. Their advantage is having the most highly specialized units, the best battlefield intelligence, and on average the most durable units. Their disadvantage is also having the most highly-specialized units, which can destroy their whole strategy if a couple key units are destroyed. They tend to win by slowly taking control of the whole map and trapping their enemies.

The Spawn are the Xenomorphs. While the queen is pretty nasty looking, the rest of their units are silly looking combinations of human limbs and maggot bodies. Their advantage is having on average the fastest units and, if they can manage to secure an area after a skirmish long enough for the queen to get there, expendible units. Their disadvantage is an almost total reliance on up-close bite attacks. Their best strategy is to use stealth before launching the mother of all "They're coming out of the goddamn walls!" ambushes.

Greys are the anal-probing aliens. They look like sectoids from X-Com. Their advantage is having neeto space-age technology like personal deflector shields and cloaking devices and Warp guns whose projectiles can turn corners and the most badass vehicle in the game. Their disadvantage is their weapons and deflector shields use the same power supply, so they can't handle extended combat. They tend to win by doing hit-and-fade attacks using their saucer to transport energy to and from the HQ.



My experience with balance has been

Marines: better than everyone but spawn

Machina: worse than everyone except spawn

Spawn are great against marines, horrible against machina

Greys......eh. I've only played that one game with them but I wasn't too impressed. Psykers are crap, and that saucer is awfully fucking expensive to be used just as an energy taxi.


You forgot to mention the marines' grenades, which make them superb at long and close range combat. The machina really have no chance against them. Grunts and commanders can just shoot and duck you to death, and at long range the only chance you have is missile tanks, which are gigantic sitting ducks for snipers. Yeah the machina get those scanners that can let them see through walls, but they're just too slow to capitalize on that intel.


Single Player:

Missions are puzzle-based and highly scripted. The player has full control over their deployment but usually are at a positional and force-point disadvantage. A good tutorial at easy difficulty and a decent "how would YOU crack this hardened fortress?" challenge at medium/hard, but by no means a substitute for multiplayer.


The single player missions are largely crap. The marine missions can be decent, but the rest kind of suck. Half of them are excercises in flipping switches to shut down forcefields and unlock doors and are extremely boring, puzzle based. The combat ones are you slowly advancing against pockets and trickles of enemies instead of straight out fights.

As part of the retail version, I guess you can fiddle with the single player campaign. If you're a current or old subscriber, you get the offer of downloading the single player for $10. Don't do it.

Problems:

The non-game interface is absolutely bare-bones. There is no way to preview maps before playing. You need to manually provide the numbers when doing any out-of-the-ordinary game management. Once you're in a game, you can't get back to the main menu without restarting the program. If you're running in fullscreen, the only way to close a game-in-progress is Alt-F4.


Choosing maps is complete ass. Not only can you not preview them, you don't even get a list to choose from. You have to remember the name of the map (there are about 80 of them) and manually type in the name. If you misspell it the game starts the match with a random map without telling you.


The Money issue:


$10 fucking dollars? For the amount of work involved in playing e-middlemen, it should be about $3.

I am unaware if any other multiplayer tactical game with this game's ease-of-orders or unit balance exists.


Starcraft, you turtling TA loving pansy.

I'm still waiting for your next turn results, fag.
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Laser Squad Nemesis: No Nonsense Review by The Holy Goat of Power 05/22/2005, 4:16pm PDT NEW
    *cough* by FABIO 05/22/2005, 7:17pm PDT NEW
        Re: *cough* by Mischief Maker 05/23/2005, 7:08pm PDT NEW
            oh Mischief by FABIO 05/23/2005, 10:11pm PDT NEW
                Order is restored, FABIO still stucks at games NT by Choson 05/24/2005, 6:44am PDT NEW
                    STUXXX NT by Choson 05/24/2005, 6:45am PDT NEW
                        Choson's cheap shot misfires, explodes in hand NT by binkbot 05/24/2005, 12:53pm PDT NEW
    continue with the current game NT by FABIO 05/24/2005, 1:07pm PDT NEW
 
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