Forum Overview :: Devil May Cry 3
 
well that was a mess by Flavio 03/13/2006, 1:21am PST
Lizard_King wrote:

Caveat: played through on normal only thus far. Maybe it gets fucking brilliant on Dante Must Die, Halo like, but I have my doubts.


Devil May Cry 3: Not Halo


It basically became a game of waiting to accumulate the right moves so that frantic button pushing would spur more damaging combos rather than less.


It's pretty easy to string all the moves you want once you realize the basic commands: keep pushing triangle, hit triangle twice then pause for a second and keep pushing, triangle in mid air, R1 + triangle + directional. If you're using swordmaster than the same applies to the circle button.

I thought it was a huge improvement over the arbitrary, impossible to memorize huge list of fighting game moves from Ninja Gaiden, none of which mattered since flying swallow was all you needed.


Apart from the fucking gaylord Jester boss who required distant pecking (THANKS FOR THE 150 souls, FAGGOT), none of the bosses required more than strike/strike/jumparound.


It gets a ton more fun if you play more aggressively and on harder difficulty. This momemnt comes when you realize you don't have to play them like traditional boss fights and doge around. If you play it right you can beat the shit out of them constantly by staying in their face pummeling them 24/7 with combos occasionally taking a one second break as you do a quick half jump or roll.


The whole system annoyed the hell out of me. It really discourages experimentation, because once you have maxed out one style (and it is in your best interests to do this asap) you'd have to be insane to switch around. There is no reason why you shouldn't be able to switch styles on the fly, or just develop moves independently into the kind of character you want. And those obstacles that require stylish beatdowns are beyond annoying. It's a good thing I didn't need much health.


I agree there was no reason you couldn't change styles on the fly, and would have liked to see some way to combine moves (why do I have to choose between cool gun moves OR cool sword moves?).

The style are mostly about personal preference. Wussies will stick with trickset. Equilibrium fans will go gunslinger, ROCKERS will go swordmaster, boring min/maxers like SB and BDR will go royal guard. I stuck with swordmaster since it gave me the most cool moves, though I've seen people pull crazy stuff with gunslinger.


I guess just like Tony Hawk, this is one phenomenon that will continue to be avoided by me. In NG, I understood the point of combos and the workings of stacking them. In DMC3, I don't care.


I dislike the NG/GoW combo system since it's never really about skill so much as praying that there will be a constant supply of enemies on the screen so there's no two seconds of downtime that will reset your combo back down to zero. My highest combos in GoW was during that timed crusher sequence and zombies kept dropping in. 500+ hits from just standing there hammering the square button. Ninja Gaiden actuall punished me for killing off enemies too quickly and resetting my combo while I waited for more to spawn.

DMC3 allows you to max out your combo meter on just a couple enemies if you're good enough, while a room full of them does not guarentee instant success. It encourages you to vary up your attacks and avoid being boring whereas Ninja Gaiden encouraged me to break out the low damage wooden oar and nunchucks and just keep doing the same fast but weak attacks over and over again.


I found all of the guns apart from the rocket launcher pretty worthless in comparison to the pistols.


I did too, BUT I've seen other people do crazy stuff with the shotgun and artermis. Chalk up another to personal preference. I mostly saw the guns as way to juggle enemies and keep them stunned and your combo meter filled while you set them up for the next melee attack.

The arms were alright but I didn't really feel much of a tactical difference apart from which ones let me double jump and which ones didn't.


Swordmaster really opens up the differences between them. Rebellion gives you the fastest foward charge attack, agni/rudra are crowd control, cerberes gives lots of quick close in attacks plus a shield, Beowulf is punishing on single enemies but too slow for crowds, and Nevan gives you the best chance at jacking up your style meter while the bat cloud is absolutely vital against the arrow shooting guys on Dante must Die.

I thought GOW was much harder, and it was nowhere approaching NG. Perhaps because I did not play the frustrating original, or because the difficulties have been reshuffled?



I think they made it easier all around. Normal sounds like the old easy mode. Plus the original didn't have those golden orb thingies that bring you back to life full health when you die.

I played God of War on hard my first time through and breezed through it, only getting stuck on the crusher sequence and first cerberes fight (instantly bypassed by rage of the gods). Can't imagine how drastically they changed it to make DMC3 easier.


They are terrible but get a bye due to their rarity, as you mention. I would count the level design and the overall "figure out where the hell to backtrack to next" mentality as a huge filler that really imperiled the quality of the game as a whole. It was close.


I still preferred it any day of the week to Ninja Gaiden's pendulum tomb and factory pulley jumping bullshit.


I had a really hard time distinguishing between what the makers put in as humour intentionally and unintentionally.


It was all intentional.

It was altogether pretty tiresome by the fifth level, and by the time the two queens put their handguns together for a JACKPOT of aids, I was committed to never playing a Capcom game again without hitting start in every cutscene.


Didn't you play FFX-2? All the way through?
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Review -Point by point for easy rebuttal- by Mischief Maker 03/11/2005, 6:57pm PST NEW
    My only question. by Worm 03/12/2005, 7:06pm PST NEW
        Re: My only question. by Mischief Maker 03/12/2005, 7:29pm PST NEW
            Blockbuster : ( by Worm 03/12/2005, 10:12pm PST NEW
                Re: Blockbuster : ( by FABIO 03/12/2005, 10:17pm PST NEW
                    Re: Blockbuster : ( by Worm 03/12/2005, 10:27pm PST NEW
                    Re: Blockbuster : ( by Creexul :( 03/12/2005, 10:28pm PST NEW
                    Re: Blockbuster : ( by martini 03/13/2005, 3:05am PST NEW
                    What pisses me off by Mischief Maker 03/13/2005, 11:26am PST NEW
                Why don't you buy it, faggot? NT by Quentin Beck 03/13/2005, 12:53am PST NEW
                    forty bux or fitty? by Worm 03/13/2005, 1:33am PST NEW
                        Re: forty bux or fitty? by Souffle of Pain 03/13/2005, 1:44am PST NEW
                            GEE, THANKS MISTER. DO YOU WANT A PAPER OR NOT? NT by Worm 03/13/2005, 1:58am PST NEW
                                I'll take a subscription to "Grit," kiddo. NT by Souffle of Pain 03/13/2005, 2:41am PST NEW
                                    4,999 more and he gets the 2-man inflatable river raft. NT by Bill Dungsroman 03/13/2005, 12:34pm PST NEW
                                        Fuck that! 9,999 more and I get the real live pony! NT by Worm 03/13/2005, 12:53pm PST NEW
                                            Ponies. o_0 NT by Worm 03/13/2005, 1:00pm PST NEW
    Re: Review -Point by point for easy rebuttal- by FABIO 03/15/2005, 9:10pm PST NEW
    ICJ deemed this unworthy of frontpage treatment :( NT by Mischief Maker 03/20/2005, 8:54am PST NEW
        maybe if it were in the REVIEWS forum? NT by FABIO 03/20/2005, 5:03pm PST NEW
        Re: ICJ deemed this unworthy of frontpage treatment :( by Ice Cream Jonsey 03/12/2006, 8:02pm PST NEW
            Dammit by Ice Cream Jonsey 03/12/2006, 8:03pm PST NEW
                Here it is. by Mischief Maker 03/13/2006, 5:53pm PST NEW
    Re: Review -Point by point for easy rebuttal- by Lizard_King 03/12/2006, 7:35pm PST NEW
        Re: Review -Point by point for easy rebuttal- by Fullofkittens 03/12/2006, 7:58pm PST NEW
            Re: Review -Point by point for easy rebuttal- by Lizard_King 03/12/2006, 8:48pm PST NEW
                Re: Review -Point by point for easy rebuttal- by Fullofkittens 03/13/2006, 6:41am PST NEW
                    Re: Review -Point by point for easy rebuttal- by Lizard_King 03/17/2006, 9:11pm PST NEW
        Re: Review -Point by point for easy rebuttal- by Flavio 03/13/2006, 1:18am PST NEW
            well that was a mess by Flavio 03/13/2006, 1:21am PST NEW
        Re: Review -Point by point for easy rebuttal- by Mischief Maker 03/13/2006, 5:50pm PST NEW
            The 2nd Picture is Eddie murphy from "Delerious" and "Raw" NT by Mischief Maker 03/13/2006, 6:00pm PST NEW
            Re: Review -Point by point for easy rebuttal- by Flavio 03/13/2006, 6:08pm PST NEW
                Re: Review -Point by point for easy rebuttal- by Lizard_King 03/17/2006, 9:08pm PST NEW
                    You have the wrong hobby by motherfuckerfoodeater 03/18/2006, 1:52am PST NEW
                    Did you play the same game? by Flavio 03/18/2006, 2:44am PST NEW
                        I should've been the one to fill your dark soul with LIGHT!!! NT by MM 03/18/2006, 5:25pm PST NEW
                        Re: Did you play the same game? by Lizard_King 03/19/2006, 11:33am PST NEW
                            To answer your first question by Mischief Maker 03/20/2006, 4:10pm PST NEW
                                Re: To answer your first question by Lizard_King 03/20/2006, 10:06pm PST NEW
    Re: Review -Point by point for easy rebuttal- by motherfuckerfoodeater 03/14/2006, 10:56pm PST NEW
    A near point-form whoreview by mark 03/18/2006, 12:57pm PST NEW
        Re: A near point-form whoreview by Flavio 03/18/2006, 3:34pm PST NEW
            !!! by mark 03/20/2006, 11:35pm PST NEW
        Re: A near point-form whoreview by MM 03/18/2006, 5:38pm PST NEW
 
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