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Hey I got on the front page! ^_^ here are some extra notes by Grumah 05/16/2007, 10:04am PDT
The last boss has a giant ball sac hanging off the back of his supreme being ass. Eve exposes her big fat nipple-less teets (firefox suggests I spell that as "tits" and apparently the firefox spell checker demands I capitalize firefox), which rest on top of the 20 or so extra multi-tits and swolly belly. There's basically no red blood but people melt into orange snot, sort of like a thicker saucier version of the End of Eva tang, or reminiscent of The Thing (a dog's head splitting in half to reveal a huge monster orifice is basically ripped off from The Thing).

I just reached the final point of no return on my first playthru ex game. If I enter the museum now I'm there until the next ex game round, so now is my chance to raid the chrysler building for the sweet treasures. However, I am only gonna do that until I get enough rare trading cards to get the "average" toolkit. I have no idea how I was able to slog through the whole fucking building back when I was 17 or however old I was, but wow this place is fucking boring. The basic idea is that it's a more standard (boring) dungeon which has less interesting twisty map areas, but expanded to be a thousand times longer than any previous area, and the game just copy-pastas like 4 hallways and 4 intersecting hallways so it's one giant empty maze that Aya will be power-striding around in. The reward for putting up with that is the most powerful weapons and armor, some extra hard challenge boss fights, and the ultimate EX replay reward which would be the gun trading cards (I already found the M1 card on a floor between 20-30, so nice added detail there IF ONLY I COULD USE THE REAL THING HOLY FUCK SOMEONE MOD THAT). I scanned a gamefaq and found that I could have enough cards for the normal tool kit just after I reach floor 50. The tool kit gives you infinite tools for moving weapon parameters around.

I thought I mentioned weapon upgrades in my first review post, but the function is that you find a bunch of guns all the time, some have a higher base stat and almost all have an extra bonus +1 2 or 3 to their stats. You can either use a tool to move the bonus parameter to another gun or move the bonus parameters from your currently equipped gun to the new one. Normal tools destroy the item you remove stats/abilities from, super tools leave the item intact. The super tool kit can be acquired after I get to about floor 70 in the chrysler building, which I don't have the patience for at the moment.

One of the things I actually never attempted way back in the day I originally owned this game was actually trying to use different gun types. The pistol is still really basic but has a fast attack speed and apparently gives a haste to my active time (time between each turn). But there is also a grenade launcher, rifle, shotgun, machine gun, and rocket launcher, which I didn't toy with until after getting the game again a few weeks ago. So I somehow beat every fucking aspect of the game years and years ago with a giant handicap. :( As soon as I got an M16, a gun name I didn't even recognize back then if you can believe it, I tooled it up from the bonus stats off my default pistol and started watching for any other parameter "abilities" like ice bullets or tranquilizers. Unfortunately the elemental effects for weapons are really lame because if you fight an enemy that can resist the element, then you gotta waste a fuckload of extra ammo burning it down, even if its a dumbass rat from the start of the game with your super weapon. BLEH.

Don't let that discourage you from toying with bonus effects on weapons, and especially armor. Basically anything you put on armor helps you, except for the "trick" stats the developers usually put on super awesome armor like "attack down" or whatever. Those exist so you can remove them with a super tool and then augment the piece's extra high base stat with your current, weaker, armor's bonus stats. Then you can start adding awesome shit like "auto use healing" and status effect immunities and extra inventory pockets and holy fuck you are an unkillable battleship of a hot chick. A gamefaq with some stats written out help you find out what the best possible choices you will have are going to be. You should look for something with the highest possible ability slots (4 should be your minimal, you want lots of space for cool shit) and a high base stat to add your bonus stats onto. It helps if you try and save a couple tools to bank so you can fuck around with a selection of stored items. The game has a very well made system for customizing gear even if it's inside the police station warehouse, I mean just as long as you are visiting the warehouse. It even lets you select if you want to use a tool being stored with them, or in your current inventory. Your inventory is kinda limited to about 20-40 slots depending on your levels but the police station can hold about a hundred or more gear and another hundred items (healing medicine and keys and shit).

However the game doesn't tell you what the max possible weapon/armor slots will be. You can only find that out either by trying to fully upgrade an item or looking it up on gamefaqs. Unfortunately neither the game nor gameFAGS tells you what a weapon type's rate of fire is, but they all have different rates. The rifle was definitely slower than my pistol, and the machine gun I tested for a few seconds was a rat-a-tat constant spray of lead you would expect from a fully auto gun. But why didn't my fucking M16 fire that fast? Maybe because it's actually an M16A2 set to fire single shots. :(

Ultimately I stopped playing the game because I zoomed through it so fast that by the time I had made any attempt to really get to know it like a fine lady, I was on my third or fourth replay and run it into the ground. One problem that is sort of unavoidable is that if you upgrade your weapon and armor enough times, all that you have left to do is run around the same straight line of a game one shotting a cluster of enemies, bosses, the final end game encounter, while a pile of worthless healing items stack up in your bag space because nothing can damage you. And IIRC once you clear the bonus chrysler building, it stays clear forever so you can't go back and murder the extra hard boss fights or reclaim sweet loots. I dunno about that one but I hope I am wrong, because that would suck to not even be able to enjoy the shittiest part of the game.
PREVIOUS REPLY QUOTE
 
Parasite Eve by Grumah 05/06/2007, 7:08am PDT NEW
    O yea and why the FORK does she run so fucking slow by Grumah 05/06/2007, 7:15am PDT NEW
        Did anyone ever play Parasite Eve 2? :( by Jhoh Cable o_O 05/06/2007, 7:19pm PDT NEW
            it sucked by FABIO 05/06/2007, 9:05pm PDT NEW
                ALSO HAWT SHOWER SCENE WITH AYA by Jhoh Cable o_O 05/06/2007, 9:46pm PDT NEW
    Hey I got on the front page! ^_^ here are some extra notes by Grumah 05/16/2007, 10:04am PDT NEW
 
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