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Title                   : The Real Deathrow (build 129)
Filename                : jbgm1.bsp (official jb2 GOLD map)

Author                  : Sascha Otterbein aka mne[MON]ik

Email Address           : mnemonik@bigfoot.com
			  Drop me a line :)

Homepage		: mne[MON]ik's shrine of infinite khaki
			  http://khaki.vortexq.com

			  Twisted Matrix
			  http://tmatrix.telefragged.com

			  Team Reaction	
			  http://www.planetquake.com/rxn


=========================
			  

Beta Testing Combo	: Cyclone, Skid, Half Baked, PeelBoy, 
			  Sideshow Bob, Haakonsen, PvtPile,
			  FatSmoke, Vansen, Josh, Gumball, Crass

                      
=========================


* Construction *

Base                    : Remake of the original Deathrow map, but
			  build from scratch.
Editor used             : QE4 Radiant (various beta builds) 
			  http://www.planetquake.com/qeradiant/
Known bugs              : crashes in singleplayer mode because of
			  probable bug in the turret code
Build time              : 2 days
Compile machine         : P200MMX, 128MB
QBSP3 			: 36 secs
QVIS3			: 981 secs
QRAD3 -bounce 40 -extra	: 3321 secs
Brushes			: 976
Entities		: 176

* History *

build 129		: turrets are in the same location for both teams
			  several turret fixes
			  put lights into the escape tunnels
			  all team spwans are now inside base
			  added new jailbreak music
			  lots of cosmetic changes, especially the rocks

build 117		: fixed "leaf portal saw into leaf" (!)
			  fixed escape tunnel entity
			  slightly improved performance, optimized brushes
			  added combat armor
			  various texture alignments
			  added light sources
			  you no longer stuck in jail 
			  jail doors cause damage
			  fixed intermission screen

build 109		: first beta release


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Copyright Notice: 

THIS LEVEL MAY NOT BE DISTRIBUTED FOR COMMERCIAL PURPOSES. 
IF YOU PAID IN ANY WAY TO GET THIS LEVEL, YOU ARE BEING RIPPED OFF
AND SO AM I - REPORT THIS TO mnemonik@bigfoot.com

This file (jbgm1.zip containing jbgm1.bsp, and jbgm1.txt), 
or any derivative works thereof, may not be sold or redistributed for profit 
in any way without express written permission of the author. This includes, 
but is not limited to, mass archival as on a cd-rom and inclusion in commercially 
published compilations (books and/or magazines). 

You are free to copy this file for personal use, or to make it available for 
redistribution in its electronic format, provided that: 

(1) it remains wholly unedited and unmodified, 

(2) no fee or compensation is charged for copies of or access to this
    file, and

(3) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed. In
absolutely no event shall the author be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage. 

Please respect my position as to not allowing distribution on a cd-rom
of any and all types. Certain companies (Actura and Head Games) tend to
'net scrape' and then profit from the work of others without obtaining
permission.

For more on the subject of CD Publishers,

visit Gyro's CD Publishers page...

http://www.blarg.net/~gyro/cdroms.htm

Copyright  1998 Sascha Otterbein
All rights reserved. 