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well if we're going to go negative on FreeSpace 2
[quote name="FABIO"]i'll go ahead with saying that I didn't understand the love for the Syndicate games. The concept is great: send your ruthless corporate cyborg hit squad to gun down all opposition while employing brainwashed meatshields. My experience with it was hardly that though. All the elements like guns and killing people seemed to be secondary; the game seemed to be all about the brainwash-o-tron or whatever that thing was called. Not like brainwashing an army to gun people down for you, but brainwashing people so you could brainwash more people. Didn't it work out that the more people you had brainwashed, the more powerful your brainwashing became allowing you to brainwash more resistant people like police and enemy agents. I could have watched my slaves take bullets for me, but I needed them alive so I could brainwash those valuable police. I remember the first four missions for me just being my team running around tagging people to brainwash until the whole map was brainwashed and I just gave up iout of boredom. Syndicate Wars hooked me with the building demolition action and amazing at the time graphics, but then I quit once I realized that the game simply would not let you cut loose and just jump in and have fun blazing away with abandon. It was mandatory that you complete every map perfectly, finding and collecting every last possible hidden bonus scientist and cash horde or else you'd be fucked later on. . That other analogy was right on, it was like FFX if you had to collect every ultimate weapon to beat the game. Fuck that. And fuck OCD aficionados. That trend is seriously going to be the death of fun in games someday.[/quote]