Forum Overview
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Fallout III
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Re: Someone has to do it, now that Bill's gone to that big forum in the sky v_v
[quote name="Mr.Kool"]I always felt they should combine 2 skills for certain actions. Repairing your weapons should rely on both repair and weapon skill (the old Fallout manual states that high weapon skill also relates to its maintenance). Laser gataling gun should be both big guns and energy weapons. Or repairing the energy fields in Fallout 1 could use science and repair skills. Fallout 1 and 2 did incorporate melee weapons that could be thrown, but still Throwing was a useless skill to tag. SirTech in Wizardry 8 and Jagged Alliance 2 had some crazy math set in your game file that would negate the save/reload trick when your action failed. The same action on reload would always happen the same way. Mr. Kool[/quote]