Forum Overview
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Battlefield: Bad Company 2
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Yaw controls for the joystick are backwards. Backwards!
[quote name="Fussbett"]People discovered this <a href="http://forums.electronicarts.co.uk/battlefield-bad-company-2-pc-beta/890881-joystick-yaw-reversed.html">in the beta</a> but the game still shipped with reversed joystick yaw controls (and a secondary issue of not being able to map acceleration to the analog slider on sticks. A less pressing issue, because at least you can assign that to other buttons as a workaround). Yaw is the turning of the aircraft, not to be confused with rolling/banking. So it means I can't swivel my helicopter LEFT OR RIGHT. Which means I don't use the joystick. I finally played a game on a Friendly Fire server and it was AWESOME. You may think it's no big deal initially, but you forget the old Battlefield stories, like how last night I was in a light tank, getting harassed by a recon and engineer launching RPGs. Low on armor, I finally gave up and bailed out to hunt them on foot. In turn, they quickly jumped <i>into</i> the tank and they were both shelled to death by a friendly mortar strike. Justice! The M1 is overpowered because it shoots bullets accurately and these bullets hurt a lot more than the other bullets in the game. The M1 exposes the Battlefield problem of BB-guns more than any other weapon. Turns out the Allies won World War II because the M1, 1911, and Tommy Gun were so far ahead of any other weapon at the time, their damage output and accuracy wouldn't be bettered in 70 years. But those awesome guns still don't match how deadly knives are! Quick, imagine you're in Battlefield -- which is scarier: a guy running at you with a submachinegun or a guy running at you with a knife? Here's a money-in-the-bank DLC idea, DICE: A gun that shoots knives! Call it a BFG.[/quote]