Forum Overview
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Mischief Maker's Maker's Mark
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You DO realize it's a survival-horror game, right?
[quote name="Mischief Maker"]...and from a control standpoint it's a zillion times better than Silent Hill's tank sim and its imitators. If I were Fussbett I'd make some band metaphor about how Thief was so awesome that everyone wanted their game to be Thief, and over time as imitator upon imitator failed to capture the magic of Thief, the whole concept of stealth gameplay became universally reviled, to the point that people have forgotten how awesome the original was. Because when Thief decided to be scary, it was TERRIFYING. It didn't matter that the character monsters were severely polygonal messes because most of the time you were hiding in a corner and hoping to god you didn't get spotted by the well-animated shambling zombie with the excellent aureal 3D potitioned sound effect of it trying to breathe air into its rotted lungs. before you made a mad-dash for the next shadow. THAT to me was the letdown of System Shock 2, they had a horror game using the Thief engine and AI (awesome!) but over the course of the game abandoned the stealth entirely and just turned into a straight up brainless shooter. The Thief AI was not up to that task, and the monster models were not all that terrifying in full light.[/quote]