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Mischief Maker's Maker's Mark
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Re: You DO realize it's a survival-horror game, right?
[quote name="Bananadine"][quote name="Mischief Maker"]...and from a control standpoint it's a zillion times better than Silent Hill's tank sim and its imitators. If I were Fussbett I'd make some band metaphor about how Thief was so awesome that everyone wanted their game to be Thief, and over time as imitator upon imitator failed to capture the magic of Thief, the whole concept of stealth gameplay became universally reviled, to the point that people have forgotten how awesome the original was.[/quote] Okay. I've never played Silent Hill, Thief, or System Shock 2 though. And I'm not good at being scared by stuff like that. I came to survival horror very late, starting with the GameCube remake of Resident Evil, and enjoyed that game very much--but more because of the exploration of an awesome mansion full of weird things and monsters, than because of any horror. I guess I'll try Thief sometime. Dudes seem to love it, and it's too old to have an annoyingly realistic physics engine. But if I played Penumbra, I'd probably just spend hours wanting it to be Resident Evil 4. I mean, these games have scary AI and all, but it's still just crappy video-game AI right? And you can see its patterns and learn to predict it and (if you're so inclined) stop seeing it as anything but machinery, right? That is my tendency. And that works fine in an athletic shooter; engaging with awesome machinery by running around and shooting fake mechanical zombies is awesome. But if the central thing you're supposed to do in a game is motionless roleplaying in a dark corner, then the game had better be surprising enough to transcend its mechanical feel. Resident Evil did that for me (albeit not to a scary end) via novelty and well-detailed 2D backgrounds. I think most of these other games wouldn't have any of that. Also I like those tank-style controls. They're awkward until you get used to them, and then they're fine. You tell Jill to do a thing, and she does it, immediately. What's the problem? It's not my favorite control style, but I don't see anything especially wrong with it either. I guess people have trouble getting used to it or something? I'm good at getting used to things I hadn't seen before, and bad at being surprised (or scared, or whatever else) by things I have seen before.[/quote]