Forum Overview
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Sid Meier's Civilization V
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Re: The highlights reel
[quote name="Hans Clastorp"][quote name="Fortinbras"][quote] Military – Better handling of unit need (navy vs land, etc.) . Military - AI will tend to build ships to deal with blockaded cities more often Military – Corrected an issue hampering movement of AI armies, especially when in close proximity to enemy forcesWorkers – Priority of trading posts reduced, and rebalanced priorities on other improvements Workers – Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing. Military - Improved unit cycling logic. Camera will jump around much less. (not really important, but it was annoying) Economy – Increased city wealth setting to 25% Workers - Added option to force workers to ignore manually made improvements (so they don’t change what you decide was best for a plot). <b>Economy - Can now sell Buildings in a city (to help lower maintenance for obsolete buildings later in the game).</b> [/quote] [/quote] Also good: [quote] Economy - Fixed bug where players could disband a single unit, and not see the economic return until disbanding 1 more. Economy – Increased city wealth setting to 25% [/quote] I hope they can actually deliver on that list soon. Looking forward to playing a non-crippled version of this game. [/quote]