Forum Overview
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Supremacy - Four Paths To Power
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Re: Oh for fucks sake!
[quote name="Souffle of Pain"][quote name="Casual observer"][quote name="Whiny Bitch"]MechWarrior 2 vs. MechWarrior 4 MW2: + Great Background music - Flat Polygon graphics + Complete control over mech loadouts + Featured the full suite of cool-looking mechs before FASA got sued for lifting them wholesale from Robotech - Losing a leg meant floating into a one-legged standing position and standing in place - No mid-mission ammo reloading. This was a huge incentive to use just energy weapons. [/quote] The missions in MW2 were perceptively BETTER than those in MW4, as the goddamn polygons made it feasable to include a simple model of a lot more cool and Scif-fi-y shit, which meant tha the objectives were much more -FUCKING!- varied. [quote] - Lasers shot in star wars-style bolts, making them feel like more colorful versions of balistic weapons with unlimited ammo [/quote] Different travel speeds and HUGE heat penalty (that actually mattered), makes this statement a fucking lie. What did you do, play in kiddy mode? [quote] + A whole novella of Battletech fiction was available for you to page through if you were so inclined, nerd. - The novella had nothing to do with your particular mission and your missions feel completely disjointed from one another [/quote] You didn't read the novella so of course you don't understand what the hell was going on. In essence, everything you did was peripherially related to the central plot without having YOU cast into the principal role. You weren't inclined that way, and then you turn to fret about your ignorance? Goddamn, if that's how you want to do it, just play the game and don't give a shit about the storyline. [quote] - Mechs just kinda float across terrain and their only reaction to getting hit by enemy fire is lowering their armor stat. [/quote] What? You could get limbs blown off and watch them spiral all over the place, bounce off buildings and shit. PPCs detonated into MASSIVE plasma rings all around your machine every time it got it! [quote] MW4 - BG music not as good as MW2 [/quote] True. [quote] + Superior graphics in every way [/quote] Fuck you. [quote] - Weapon "hardpoints" rule added to prevent mech loadouts that don't look like they belong on the mech's model [/quote] Example of the will to actually break away from BTech canon, which is broken. This is actually a plus, bitch! It was the realization that a lousy tabletop game does NOT make, automatically, a good computer game! What else did you want? An image of the pilot rolling d6s in the cockpit to determine where he'd hit his target? [quote] - Seems like the only kinds of mechs FASA is able to come up with itself are barely-humanoid boxy bodies on gooney-bird legs. [/quote] What is this? Some sort of aesthetic assesment of how YOUR fantastic machines should look like in the what-fucking-ever century? If this is a comparison between MW2 and MW4, why isn't this listed in both? [quote] + Mechs react more realistically to leg damage [/quote] Oh sure, they limp. Nice. Rather than having the visceral satisfaction of ripping that motherfucker RIGHT off and watching the other smash his head against the windshield, they limp. Great. This must imitate every OTHER battle you've personally sat down and watch where 40-ton machines of Endosteel went at it with laser guns that (gasp!) only had 600m of range! Very realistic shit there! [quote] + You can reload mid-mission, making autocannons and the like a more feasable weapon choice [/quote] Where's your realism now, bitch? [quote] + Lasers fire in focused beams and feel totally different from cannons [/quote] You mean lasers were actually useful while autocannons were gimped. Just thought I should tweak your wording slightly so it more closely reflects the truth. [quote] - Crappy cutscenes with horrible actors that go on for hours but have nuggests of valuable info hidden in them, forcing you to watch. + Missions mesh smoothly together into a planetary conquest [/quote] Whereas you went to dozens of other planets across the galaxy in the original MW2. Right. [quote] + Mechs move fluidly, react the the terrain they're covering, get violently shaken by incoming fire, and can be knocked on their ass by a powerful alpha strike, which is very satisfying. [/quote] Except that it's the same fucking thing happens to your mech when you get hit by 1 Autocannon of a certain caliber as when you get hit by 5. Also, if you ran head on to a sheer cliff, you don't crash, reacting to the 'terrain they're covering' they -stop- like a kiddy bumpercar bouncing off the guard-rails. Jumping off from the top of that cliff won't actually damage your legs either, something that happened in MW2. What's more, destroyed buildings are -realistically- surrounded with bubbles of invulnerability, reflecting the ADDED SAFETY FEATURES of such constructions. Hmm, oh yeah, we got this realistic fictional machine terrain reacting thing DOWN! Could you tell me as well why the moon has the same gravity than the planet itself? I'm just curious because, you see, you could actually tweak this little thing in MW2. Y'know, just for kicks. [quote] Being published by hasbro means nothing. Hasbro aquired smartypants game developer microprose. Ion Storm, forever haunted by the ghost of daikatana, made deus ex. Fucking monolith made aliens vs. predator 2. Dipshit. [/quote] They also fired every last goddamn coder the day the expansion launched. No patches were released, no balance tuning was made, and the game was largely broken. This was after Starcraft came out too. [quote] The problem with Mechwarrior 3 was its really short campaign. [/quote] So random crashes, incomprehensible lag in multiplayer, general imbalance, half-implemented features, and next to null customer support had nothing to do with it? [quote] Boring uninformative dipshit. [/quote] Unintelligent frothing cunt The -real- problem with MW3 was that it tried to be both a simulation and an action game all packed into one, doing -neither- right while technically flawed to the point of inplayability, MW4 did something similar to a lesser extent(On the other hand, the MA series is unapologetically all about the Bang-Boom, no pretentions of being a sim, or a 'Real Time Tactical Combat' game). Hasbro is squarely to blame because buying the economically insolvent Microprose was their move to chime into the videogame market, thinking it was going to be an easy cash-cow to milk while focus-grouping the entire thing to people who didn't really give a shit. Like Rusty Fucking Rueff, they thought they could milk the developers, throw out some diarrheic shit out the door and rake in the millions. Wrong! The game flopped IN THE ECONOMIC SENSE so they threw off the raped license aside, zipped up their fly and ran out of the entire medium. In contrast, Microsoft showed more commitment to the 'franchise' and stuck with it enough to release... ONE patch! God-fucking-damn. You don't know what you're talking about, do you? This was about MW3 and MW4, why didn't you post these golden little gems of yours on the other thread, at least THERE you'd be able to disguise your shitty assesments under the deluge of "YOU SUCK!" that was going on over there. [/quote] This is all wrong, the right answer is that "Hasbro" made it.[/quote]