Forum Overview
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Guess Who Fucked Up X-Com Now
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First hour
[quote name="fabio"]I like where they were going with the 2 action point idea, but it introduces a lot of real "gamey" stuff. The biggest is being allowed to move then shoot but not shoot then move. I'm glad the old inventory screens are gone. They could have done a lot better job on line of sight feedback. I have no clue who can see or shoot at what or what position I need to get into for a shot. My heavy weapons guy seems to have a longer range than my sniper, who I have been unable to even fire her weapon yet. This panic shit is <b>really</b> getting old. It overstayed its welcome the very first mission. It's like it's using the same formula as the original game, but it made more sense there to panic when you took 25% casualties in a turn because your squad was so huge. Here you're panicking every...single...time you lose a soldier, cutting your strength by half or more. What's worse is they don't just panic by freezing or running away, but by taking 2 steps towards the enemy and stopping out in the open.[/quote]