Forum Overview
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Guess Who Fucked Up X-Com Now
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Don't listen to FoK. (Sorry FoK)
[quote name="Arbit"]Grenades are guaranteed sources of damage and perhaps more importantly will destroy cover. Aliens without cover are easy to hit and can be critted for huge damage. If it has more than 3 hp, grenade it and let rookies finish it, or if it has less than 3 hp let rookies blaze away and if they fail you can finish it with a grenade. Heavies are awesome from the get go. Rocket is a super grenade. Bullet swarm lets them shoot twice, or shoot first then suppress, shoot first then hunker down, etc. Suppression often makes aliens sit on their thumbs even if they could use a grenade or psi powers. All three abilities are available by level 3. They tend to get relatively worse in the late game due to their shit aim but are still valuable to splode stuff and suppress, and if they have HEAT they can sodomize robots. FoK is right about supports (although you really only need one if you're careful) and snipers I haven't tried any mods but some of the second wave options are fun. The random rookie stats and random level up bonuses to aim/will are good, and marathon can be fun, too. You can probably get a mod to unlock all the second wave options without having to beat the game first. I'm closing in on the end of my first classic/ironman game and I got shit to say about this game but not right now. :)[/quote]