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Supremacy - Four Paths To Power
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Re: that review was horrible (patch suggestions)
[quote name="Kthor"][quote name="FABIO"] 1. Upkeep model- You mentioned something about changing this. I'd say lowering upkeep & movement costs but increasing production costs would improve things a lot. Right now initial production costs are extremely low but upkeep/movement costs are extremely high (25% production cost in upkeep per turn). You're never too broke to make new units, you just can't afford to upkeep or move them. So the computer keeps pumping out annoying ships every turn I have to kill even though it can't afford to do anything with them.[/quote] This is getting adjusted along these lines in the patch. The resources thing is a little different but will see some tweaking. [quote name="FABIO"]3. Minor unit balance issues: Like you said, the Fvost mechs that freeze units are the best, while the missionary and plague mech are useless. Why didn't they listen to you and make the missionary convert any unit? The missionary mech is insanely expensive, and has to get close to convert, so to be worth it he'd have to convert <b>any</b> unit. Right now he can only convert infantry and snipers. For the missionary's space and cost, I'd rather just have 6-9 addditional infantry. Re: the plague mech, he'd be worth it if every unit under his area of effect was guarenteed to get poisoned, but it seems there's only about a 25% chance of that, so you only end up poisoning about one unit per turn, which isn't worth it at all.[/quote] Agreed on both counts and in line to get fixed. Also: snipers are getting stronger, suicide bombers getting more powerful. [quote name="FABIO"]I'd give priority to giving incentives to keep ground forces (since ground combat is the best aspect of the game) and changing the resource/upkeep model. Would it get you in trouble dropping your name at the official forum?[/quote] I don't think that's a problem but you might as well just keep it here, as all of this is going into my patch doc. ktj[/quote]