Forum Overview
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Mischief Maker's Maker's Mark
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This is all giving me a sense of something pointlessly esoteric
[quote name="stupid newbie"]Like a long conversation with someone on the right kind of drug, really. Anime being about pre-CGI wish fulfillment makes sense - it certainly explains Star Blazers, and the lack of depth in CGI films out of japan. Vexille is just ambling robots with guns. Games were always wish fulfillment and entertainment, though. No living physicist or military planner is going to say your average non-newtonian game about space fighters is a perceptive look into the future. And on top of that the western bit of wish fulfillment is a plenty interesting theme; Imperial Walkers are war elephants, and Star Wars thus has a moment of Hannibal crossing the Alps. This doesn't set a monolithic, colossean feel for everything else. Walkers have characteristics that are reminiscent of the Empire itself - massive, coldly mechanical, lumbering, crushing, etc. BattleMechs are backwards-looking, a future with rust and corrosion all over it like the background material with its backwards-looking politics. There's no need to shoehorn in a universal set of rules, which is probably one of the reasons the west loves Transformers despite them being rather sprightly and not that huge. Meanwhile here's this guy on NeoGAF going on like he's onto something downright magical he can't nutshell. I looked at his site, there's nothing I can easily find that summarizes things down to first principles, no manifesto, just an endless slog through a mess of individually labeled genetic material samples from every experience taking in a game. Thanks for setting yourself up as a guru, homeboy. You've really clarified this for everyone, you are an authority on how to best get wish-fulfillment from giant robots. Your unknowable bushido code of mobile suits spells very entertaining products with your name on them! Looking forward to it. Oh well, at least it's fodder for self-reflection.[/quote]