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Sure! It applies to every competitive game, to one extent or another.
[quote name="Dream Cast"]I kind of want to pretend I was talking about playing Street Fighter against the computer, but I'm afraid the top of your head might fly off like the lid of a cartoon teapot so I'll try to be serious. Most competitive games either have ways to materially limit your opponent's options, ie <s>zoning</s> spamming dragon punches, or are (un)balanced in such a way that viable options are limited to begin with. It's harder to put someone in a corner when they can sidestep (or do a million other things), is what I was trying to say, just like it's easier to tell whether or not a monster can hit you from where he's standing in Doom, and precisely where you could move to stymie him (behind any other monster, for example). I certainly didn't mean to imply that Street Fighter sucks as a multiplayer game compared to Virtua Fighter the same way Doom does compared to Quake, just that a 2D FPS can share some of the advantages of a 2D fighting game, and maybe even bask in some of the reflected validity?[/quote]