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80. Star Trek: Judgment Rites (1993, DOS)
[quote name="Ice Cream Jonsey"]80. Scorched Earth Creator: Interplay Genre: Point and Click Adventure Game Year: 1993 Platforms: DOS <a href="https://www.mobygames.com/game/3492/star-trek-judgment-rites/">Mobygames link</a> Available through: eXoDOS, Steam and gog Star Trek: Judgment Rites is probably the finest pure point n' click adventure game I have played, it isn't buoyed by the source material. In fact, I completed it when it was published through the floppy disk version that did not feature the crew's voices. I don't know how much the voices add, Shatner is clearly reading the volumes of material as quickly as he can with minimal effort toward the production. Nimoy is fine! That guy was a pro's pro. It is a sequel to the 25th Anniversary game that Interplay developed (a great game in its own right). Whereas the original was very much influenced by most episodes just having Kirk, Spock and McCoy beam down the planet, you get to have adventures with Scotty, Uhura, Sulu and Chekov in this one. You do not get to choose what party members do what (something I loved about Star Trek The Next Generation: A Final Unity) but being able to spend time with these beloved characters is so nice. (The ultimate Star Trek adventure game would have you be able to assemble a party from all characters that have ever been in shows, right? Right. And I don't need them voiced.) I have been struggling to think of a way to describe Sierra adventure games, of which ST:JR descended from, to people who had other computers at the time. Quirky is not totally right. I think Al Lowe is a genius, Jane Jensen pretty gifted and talented and Roberta Williams not as bad as Old Man Murray made her games out to be, but this paragraph is what is holding the post up. You knew you were playing an adventure game and the game knew it too. We never really got fast animation until a game like Judgment Rites came out (there are arcade ship to ship battles which are a little long, but playable). These games like King's Quest or Police Quest would talk directly to the player, they would be inconsistent in horribly killing the players, but man, when they went for it, they went for it. Someone can do a better job of describing the oddness. Judgment Rites has a little bit of that. There is a section where a non-canon Federation crew member goes down on the planet in this game and pretty much flat-out lies to Kirk, we got Trelane in it and all the characters have their chance to shine. It smooths a lot of the rough edges. It's not by Sierra, although you'd be forgiven for thinking so. The number of verbs the game offers is also a good feature - using the point and click interface, each crew member can do different things on the bridge, and then you have the phasers and tricorders on the planet, just a great number of things to do. <img src="https://www.caltrops.com/images/top100/judgmentRites01.jpg"> [/quote]