Forum Overview
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Postal II
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I dont get desert combat
[quote name="FABIO"]BB told me how wonderful this is so I gave it a try. After 10 minutes I quit and went back to regular BF. The regular BF was balanced: the classes, the vehicles, etc. Desert combat, it hardly matters what class you choose, because if you're not in a vehicle then you're dead, those things are so much more powerful than their BF counterparts without infantry being that much more so. Also, air power is way too dominant. In BF: you got a plane that could drop one bomb per pass. In DC, between Spectra Gunships, Apaches, A-10's and the insane amount of ordinance they can drop, coupled with the flat, open nature of desert maps, means ground forces don't stand a chance. It'd be a different story if there were only one vehicle per 5-10 people, and one aircraft per 3 or more vehicles, but the ratio is more like one vehicle per 1.25 people with an aircraft for every vehicle. What does it matter what class I pick? Just hop into the plentiful tanks, which will immediately get destroyed from the air, so skip that and grab one of the plentiful aircraft. The above opinion was formed after only 10-15 minutes of playing, but the regular BF game never hit me with the same "this is fucked up" feeling right away. I much prefer the simple, balanced BF to all the complicated crap in DC, most of which seems to have been thrown in just because the designers thought it would be cool. Comparing the two games reminds me of that RenegadeZ mod back in the original Tribes game that added all sorts of stuff like base force fields and a million more classes like cyborg, commando, etc. 10 minutes with those and I was all "what the shit is this shit?" and went back to the unmodded version. I think it was Erik talking about Planetside that said he'd be interested in a FPS multiplayer game that had one consistent version rather than a ton of different (mostly crappy) mods everywhere. I agree.[/quote]