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Morrowing vs Daggerfall... FIGHT!
[quote name="Ice Cream Jonsey"]I like them both, so there will be a terrible conclusion at the end. This is a great idea for a longer article, but quickly: o <b>APPROACHABILITY</b> Trying to start Daggerfall is way too irritating to be worth the effort most of the time. You're always in the starter dungeon and it is wholly uninteresting. I'm going to spoil it because I hate it so much: there's a skeleton and an imp and a bear. The bear is not driving and it does not, in fact, even have a gun. The game that sold itself on just how random its dungeons were threw you in the same fucking one to begin each game. Terrible. Morrowind only has you waking up from being raped, repeatedily, at sea and throws you into a town. Much easier to get into and get going. ADVANTAGE: <i>Morrowind! </i> o <b>GRAPHICS</b> The graphics on Daggerfall really don't hold up well. There's no retro nostalgia to them, and I am one of those guys that thinks the graphics on Bard's Tale and Jumpman and whatever were perfect. Obviously, they are better in Morrowind (I would still have to say that they are the best I've ever seen on my system) so this surprises nobody, but -- in 2003 -- they are so bad in Daggerfall that it's tough to go back. ADVANTAGE: <i>Morrowind! </i> o <b>SOUND</b> Nobody cares, really, but the music in Daggerfall was excellent. Much better wandering-the-countryside tunes, I thought. (small) ADVANTAGE: <i>Daggerfall! </i> o <b>BUGS</b> Save once and save often in Daggerfall. Worthless without the 2.13 patch, MM (if you can't find it, bust me a note) and even if you do have it, it's possible and likely that you'll get your character stuck in the dungeons in between walls or some shit like that. Maybe it was just me, but I had no bug problems with Morrowind. Nothing jumped out on me. I didn't have "faith" in the designers in Morrowind because in their previous effort there would be so many times I'd get frustrated at a quest and learn that the game fucked up and not me, but every time I got stuck in Morrowind on a quest the answer to my problem was that I blew it and not the game. However! Morrowind has one of those Safedisc checks running out of the box. Get the CD crack. (Later patches might even have the constant Safedisc checks turned off -- they certainly should have done that by now as it really slowed the game down.) ADVANTAGE: <i>Morrowind! </i> o <b>MODS</b> I never installed one for Daggerfall; have really been happy with the ones I've placed in Morrowind. I got a sidekick, for instance, in Morrowind which really got me back into the game. There are an endless number of talented Failed Romeros all around the net and a lot of them put up good content for Morrowind. ADVANTAGE: <i>Morrowind! </i> o <b>TRAVEL</b> Stupid-easy in Daggerfall, a pain in the ass (from what I've seen) in Morrowind. Daggerfall just asks that you get out of county lines and you can go anywhere you want by pegasii or landshark or faeire taxi or whatever. Just hit the "t" key or something. Morrowind -- again, from what I have seen -- requests you either find a "Silt Strider" (very nice to look at, but usually placed in an annoying spot in town) or a Magic Teleportation Booth from the Bethesda Magic Teleportation Company that is in most of the mage guilds. Fuck that shit. It went backwards and traveling became much more annoying in Morrowind. (Nice superjump spell from the get-go, though). ADVANTAGE: <i>Daggerfall! </i> o <b>NPCs</b> Okay, here's where Daggerfall kicks the shit out of Morrowind -- the NPCs in the former move. They have a schedule. Inexplicably, they don't in Morrowind. Granted, that "schedule" in Daggerfall may mean that they spend 9 AM - 3 PM at the office and the rest of the day at home, but the effort is there, at least. Morrowind only barely lets you experience the "magic" of being a cat burglar. You went from a corrupt capitalistic realm in the first one where everyone could barely manage to put in seven and a half hours of sitting on their asses in their own shops to some sort of proletarian, Beksinski purgatory where the populace have their beds right next to their cash registers in the last game. They do, in Morrowind, at least recognize when you're trying to sell their own stolen shit back to them. More, the NPCs have just as little personality in both games. All the negatives from Daggerfall non-player characters are in Morrowind, with the additional disadvantage that they won't move unless you hit or shoot them. Fuck that. (big) ADVANTAGE: <i>Daggerfall!</i> Anyway, to conclude -- I like the rogue classes when I only have one character, and Daggerfall always gave me a sense that I could skulk around and make a living by stealing. Morrowind never did that. Morrowind, by almost every measure, is the better game, but Daggerfall had a lot more soul. I guess what I mean to say is that Morrowind is the better game, but you'd probably have more fun with Daggerfall. the dark and gritty...Ice Cream Jonsey! [/quote]