Forum Overview
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Galactic Civilizations
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Re: Lets try a different approach
[quote name="laudablepuss"][quote name="Fortinbras"]So I'm really playing Galactic Ship Blueprints II. Fascinating. I always tried to build a combined-arms ship. Lower strength, lower armor, but a healthier balance of all three categories. I found that this playstyle was basically impossible and it was better to just produce fighters/heavy fighters with 65 points in a single shooty category. How is this different from queuing up Rhino/Grizzly tanks in Red Alert 2 and jacking yourself off until you win?[/quote] Maybe after a million turns when everyone has all the techs, then you'll have to abandon defenses. I dunno. I set tech advancement to "slow" so that things don't get out of hand. As long as I can stay even with the shooty AI, defenses are always better to have. One critical part of the game I think you might not have been aware of (maybe) is that your ships get experience and go up in levels. So you GOTTA keep them alive, fight after fight, and repair them when they get damaged. Then your medium ships with 100 hp can crush enemy medium ships with only 20, even if they don't have quite as good weaponry. It's really hard, of course, to stay even with the AI though. Anyway, I have to concede. I just realized that Civ3 angered me intensely for not having multiplayer, but GalCiv 2 doesn't have it either. I can't figure out why it's okay to not have multiplayer in these games. But like the Matrix movies, what was preposterous and stupid in the first one had just become what I expected by the second one, and elicited only a shrug instead of a fist-pounding rant. What a shocking tendency. :([/quote]