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Galactic Civilizations
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Re: Don't get too drawn into the ship builder. You'll get your heart broke.
[quote name="MCHF MAKR"][quote name="pinback"]1. "combat success revolves entirely around your boring economy!" I don't know what this means. If you have better ships, ships designed to take on the ships of your opponents, and higher tech, you will blow them up. Do you need a good economy to keep up in the tech/production race? Sure. It sounds like your complaint is less about GalCiv and more about the 4X genre itself, which has ALWAYS been about keeping up a good economy, keeping up in the tech/production races, and using superior technology and numbers to blow up the other guy. If you want tactical space battles, this is not your game, no. But don't fault it for being exactly what it is supposed to be.[/quote] Oh don't pull a bombmexico on me and start explaining that cutting out fun and interesting things from my entertainment and replacing it with pretentious boring crap is somehow necessary. <A HREF="http://www.apezone.com/starshipsunlimited.php" TARGET="new">Starships Unlimited</A> is a 4X game with the emphasis on designing spaceships, exploring the galaxy, and crushing your enemies. Ship combat is player-controlled through a simplified starfleed-command-esque maneuvering and firing system. Ship customization has a huge effect on success in the game, not just in the area of combat. Alien races are differentiated by the weapon families they specialize in, which frankly makes for a lot more in-game personality than Gal Civ 2's well rendered images of Star Trek aliens whose distinguishing features are bumps on different parts of their foreheads. Economics are present, but carefully minimized, with the player's main concern being capturing and holding enough territories to keep themselves in the black. Your all-powerful galactic emperor never has to take time out of his busy schedule to build a disneyworld on his planets, and there is no bullshit "Cultural Victory" wherein millenia-old civilizations of alien creatures allow themselves to be annexed into your empire for the taste of delicious Coke products (Of all the dumbass innovations of Civ 3, cutural victory was probably the most retarded.) The production values are crap compared to Gal Civ 2, but watching the battle scenes is a pointless exercise because all your ships do is wobble slowly and occasionally shoot at each other. STUN has balance issues, but Gal Civ 2's anti-piracy model was built on releasing their games in an insanely bugged and unbalanced state, requiring the player to install the sub-sub-Steam Stardock and use their serial number just to access the patches. Gal Civ 2 is supposed to have some <I>amazing</I> AI, but I'm sure if they designed a competitive version of Quicken the computer would give me a hell of a challenge, still doesn't mean I would enjoy it, even if they did tint the menus blue and play star trek music in the background. Finally, Fabio hates STUN, but Fabio hates everything, including Gal Civ 2. [quote]2. DEFCON is ranked #2 on your overrated list, which immediately invalidates everything that came before or after on that post.[/quote] HAHAHAHAHAHAHAHAHA![/quote]