Forum Overview :: Galactic Civilizations
 
Re: Tell me the trick to balancing industrial output and tax income by laudablepuss 05/30/2009, 11:19pm PDT
You mean, how to get yourself in the black and capable of making big ships in under 50 weeks?

For humans and human-ish folks:
Tax income = farms + morale centers + financial thingies + culture centers
Industrial output = factories + powerplants

Most planets have several tiles. Balancing for me means: some tiles are used for factories, some for that other stuff. One or two planets will have lots of financial stuff to take advantage of their awesome population -- maybe they have a sweet morale bonus so I can build two farms instead of one, say. Or maybe it's someone's homeworld so it already has a pop cap of 16 billion. Or maybe it just has 20 tiles and that rocks. Find a morale resource to mine (what a concept) and then you have a free tile formerly used by your morale boosters for another bank or whatever.

My early game strategy is: set tax rate to 44% (raised to 46% in emergencies later, dropped to %42 if my profits are too obscene) buy the first factory outright on my homeworld, buy a colony ship outright, take mars immediately, research ion drive first, make faster colonizers, get sensors next, make three more scout ships with Survey modules, get planetary improvements and trade (but usually just for the economic capital, I'm too enmeshed in the planet rush to build freighters), get the basic economic/research/industrial upgrades, get the bare minimum military stuff (space weapons I think) and make a few drones with particle cannons. 2 drones per planet is usually enough for a 300-700 military rating to put fear in the hearts of my future victims. I set research to 60% after the first 20 turns or so, and leave it there forever.

You can get an economic treaty with some major power, but then it's tough to kill them later. If you're evil anyway, who cares! If you have pretend virtual e-scruples (are gay) then do what I do and get some minor power to agree to an economic treaty. Make sure it's not one that has already grabbed some sweet galactic resources, since those guys are obviously going down ASAP. If your trading partner eventually dies, hopefully your economy is good enough on its own that you'll just shrug and raise taxes by 2%.

I also usually have the game set to "slow" research rate and "gigantic" or whatever the largest galaxy size is. Because I'm a masochist and I enjoy memory problems. :(
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I'm buying Twilight of the Arnor, because I make poor decisions in life by Fortinbras 05/30/2009, 7:18pm PDT NEW
    Want me to send you all my wonderful thpacethips? by laudablepuss 05/30/2009, 10:20pm PDT NEW
        Tell me the trick to balancing industrial output and tax income NT by Fortinbras 05/30/2009, 10:50pm PDT NEW
            Re: Tell me the trick to balancing industrial output and tax income by laudablepuss 05/30/2009, 11:19pm PDT NEW
                oh yeah by laudablepuss 05/30/2009, 11:23pm PDT NEW
                    Lets start from the beginning by Fortinbras 05/31/2009, 2:34am PDT NEW
                        Re: Lets start from the beginning by laudablepuss 05/31/2009, 3:25pm PDT NEW
                            No Ascension/Tech victory? Really? I think that's what SOTS/SOSE lack NT by Fortinbras 05/31/2009, 8:08pm PDT NEW
                                Re: No Ascension/Tech victory? Really? I think that's what SOTS/SOSE lack by laudablepuss 05/31/2009, 8:20pm PDT NEW
                                    I had it confused with Alpha Centauri where the tech victory IS ascension by Fortinbras 05/31/2009, 9:30pm PDT NEW
 
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