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Re: Syndicate Wars by Bitter 07/30/2004, 3:38pm PDT
curst wrote:

Bitter wrote:

Not as good as Syndicate, especially the awesome mission pack.


I DISAGREE. Syndicate was damn fun for a long time, but the final mission's ridiculous difficulty basically made me quit. A friend of mine bought the mission pack and said that the expansion pack did nothing to alleviate the difficulty, so I never bothered.


The mission pack missions are way harder than the game -- a lot of them are on the level of the last mission of Syndicate itself. BTW, tip for beating that mission with not much difficulty: *lasers*. Usually too gay and costly throughout the game, lasers are instant vaporization devices. However, remember that you can't go super juice on your guys -- turn most of those adrenalin thingums down and just turn the smarts up so that they don't all shoot the game guy a dozen times as he vaporizes (you'll need all that ammo). You need a couple of Gauss guns for the dudes in the tower, and a few airstikes are good for blowing guys up without vaporizing them if you need miniguns for a few stragglers.

Now, the last mission of the American Revolutions (whatever) expansion is *you* playing the last mission in Syndicate from the opposite role -- your four dudes (a couple in towers so that they can't move for jack), versus an onrushing horde of agents. The rule there is airstrike, then airstrike, then airstrike, then maybe a few more airstrikes, then follow it up with lasers, then maybe an airstrike for dessert.

Maybe I need to really try Syndicate Wars again. I remember zapping a metal spider as really cool, but I seem to remember I had a really rough time at the end getting the super zappy laser thing against those final few nigh-invincible priest guys. The destruction stuff was very satisfying, though. I remember having some trouble with the integrated sprite/3D approach -- bridges or something that kept occluding my view (though Syndicate is worse with it's buildings, obviously). Also, I think the first Syndicate presented the grim industrial atmosphere in a more believable and grimy way. I could truly imagine a world controlled by cyborgs just blasting police down in crosswalks with miniguns and exploding maglev trains and performing hits.

And what I mean by "really good now" was a re-implementation of the basic concenpt, but with modern technology -- although you're right, I want to play it again (now). I want the volumetric lighting from the tongue of flame sent out by a minigun casting the monstrous shadows of my cybernetic thugs against the grimy wall of an industrial back alley. I want gysers of fluids and the mangled wreckage of what used to be a hovering bus full of babies, an unfortunate consequence of standing in the way of my grinding a cent off the cost of the drugs I sell to their soulless automaton parents.

And that's another cool thing about Syndicate -- the fact that the whole future is a lie altered by the presence of those chips. The whole intro to the second game is coming back to me.

And I want a new Twinsen game while I'm at it, goddamn it. Not too likely -- whatever happened to Adeline, anyway? Or the guys supposed to be making Outcast2?

Bitter.
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FABIO's forum arrogance article by Ice Cream Jonsey 07/26/2004, 2:36am PDT NEW
    FreeSpace 2, etc. by Bitter 07/28/2004, 12:02am PDT NEW
        that run on sentence needs trimming NT by FABIO 07/28/2004, 12:11am PDT NEW
            Ya think? NT by Bitter 07/28/2004, 1:03am PDT NEW
                Yes, so why did you post it? NT by FABIO 07/28/2004, 4:31am PDT NEW
    Syndicate Wars by Bitter 07/28/2004, 12:05am PDT NEW
        Re: Syndicate Wars by curst 07/29/2004, 9:44am PDT NEW
            Re: Syndicate Wars by Ice Cream Jonsey 07/29/2004, 10:51am PDT NEW
                well if we're going to go negative on FreeSpace 2 by FABIO 07/29/2004, 10:15pm PDT NEW
            Re: Syndicate Wars by Black Hitler 07/29/2004, 11:43pm PDT NEW
            Re: Syndicate Wars by Bitter 07/30/2004, 3:38pm PDT NEW
    Planescape: Torment by Mischief Maker 07/28/2004, 12:39am PDT NEW
        Re: Planescape: Torment by Lurker Shoomoser 07/28/2004, 5:34am PDT NEW
            A decent man descends into desert... NT by Lurker Shoomoser 07/28/2004, 5:45am PDT NEW
            Re: Planescape: Torment by Worm 07/28/2004, 6:47am PDT NEW
                Re: Planescape: Torment by Unbitter 07/28/2004, 1:53pm PDT NEW
                    Nothin': just wanted the names consecutive like this by Bitter 07/28/2004, 11:47pm PDT NEW
            Re: Planescape: Torment by curst 07/29/2004, 9:46am PDT NEW
                Re: Planescape: Torment by Cog 07/29/2004, 11:13am PDT NEW
                Re: Planescape: Torment by Gubbi 07/30/2004, 4:37am PDT NEW
                    Addendum by Gubbi 07/30/2004, 4:41am PDT NEW
                    Re: Planescape: Torment by Bill Dungsroman 07/31/2004, 2:44pm PDT NEW
                        Yeah, cutscene spells were annoying too. NT by Worm 07/31/2004, 4:04pm PDT NEW
                            Re: Yeah, cutscene spells were annoying too. by Debaser 08/01/2004, 4:34pm PDT NEW
                                Planescape question by FABIO 08/01/2004, 9:20pm PDT NEW
                                    YES, STUPID FUCKER. ALSO: NORDUM IS AVAILABLE ONLY ON HARD CUBE by Snurf 08/01/2004, 10:05pm PDT NEW
                                        I think all my spyware and browser hijacks are spilling over into this site by FABIO 08/02/2004, 2:09am PDT NEW
                                    Re: Planescape question by Debaser 08/02/2004, 8:38pm PDT NEW
                                        Re: Planescape question by Cog 08/02/2004, 11:46pm PDT NEW
                                Best thing about those Final Fantasy-wannabe spells by curst 08/01/2004, 11:23pm PDT NEW
                                    Re: Best thing about those Final Fantasy-wannabe spells by Bill Dungsroman 08/02/2004, 12:47am PDT NEW
                                    Re: Best thing about those Final Fantasy-wannabe spells by Debaser 08/02/2004, 8:41pm PDT NEW
    More positive thinking! by curst 07/29/2004, 5:40pm PDT NEW
        Re: More positive thinking! by FABIO 07/29/2004, 9:24pm PDT NEW
            You're full of ass! by ROFL-MEISTER 07/29/2004, 10:02pm PDT NEW
                Except for the jump-puzzles. NT by Mischief Maker 07/29/2004, 11:53pm PDT NEW
    Re: FABIO's forum arrogance article by Mischief Maker 07/29/2004, 11:54pm PDT NEW
        Re: FABIO's forum arrogance article by Ice Cream Jonsey 07/30/2004, 3:11pm PDT NEW
            FS2 by Mischief Maker 07/31/2004, 5:05pm PDT NEW
                Re: FS2 by Bill Dungsroman 08/01/2004, 8:51pm PDT NEW
                    Re: FS2 by Mischief Maker 08/02/2004, 5:24pm PDT NEW
                        Not me, MM. by Bill Dungsroman 08/04/2004, 7:54pm PDT NEW
                            Well aware of that by Mischief Maker 08/05/2004, 12:37am PDT NEW
                                Re: Well aware of that by Zseni 08/05/2004, 11:09am PDT NEW
                                    Re: Well aware of that by THE GUY WHO MAKES JOKES ABOUT STUFF 08/05/2004, 12:22pm PDT NEW
                                    Re: Well aware of that by Mischief Maker 08/05/2004, 1:21pm PDT NEW
                                        Re: Well aware of that by Zseni 08/05/2004, 2:03pm PDT NEW
                                            Re: Well aware of that by Mischief Maker 08/05/2004, 10:42pm PDT NEW
                                                Re: Well aware of that by I need clarification 08/05/2004, 11:43pm PDT NEW
 
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