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by Jhoh Creexul (custom software) 11/28/2009, 8:00am PST |
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Actually it is a fantastic game in lots and lots of little and big ways. It's either worth buying, or if you can finish it in a week it's definitely worth renting. But only if you have a PS3 of course. :( Really I think this game could've been released on the 360 except of course they're all locked in with Sony.
Pros: I really like how they keep piling new powers on as the game keeps going. Also you level your powers, but you don't simply make them stronger and scale them up, but make them different. Later in the game the enemies keep getting harder but your lightning can't become stronger to simply destroy them easier. I think the idea was to retain the challenge of harder enemies, so you didn't simply level up to meet their toughness, you had to play harder or some shit I dunno, but I think it was a good idea, it showed that the developers were actually trying to do something original. In a way though it just makes the harder enemies more annoying because you can zap them in the head and drop them off of roofs and they'll still get back up.
There are lots of missions where they want you to go to this building and kill these enemies, and you can go there, do half the mission, then just leave and run around collecting things and come back in a few minutes, and most of the time it won't be like OH YOU WENT TOO FAR AWAY FROM THE BUILDING MISSION FAILED, which is always gay in other games. There are only about 3 missions where you have to stay on top of a bus or in a helicopter's cradle or it fails the mission.
Lots of variety in side missions, not just 3 or 4, but about 10, and then the primary missions are pretty original and fun. I actually really liked that one near the end where they want you to attack the floating balloons. The side missions themselves are decent I think also, and I really like the touch they add to those missions where they want you to climb around on a building destroying surveillance devices, which are just boxes that flash with a red light occasionally. Those missions are mostly okay, not really great, but they could've been a lot worse without the minimap showing a circle, at first it's a big fat circle showing the building, but as you destroy more and more of the devices it closes in so that if you're almost done, the circle usually is circling the next remaining device, so that when there's only 1 left you're not climbing around looking for that one last one that you need to find to get this mission over with. I think that's a fantastic small touch, and this game has many like that actually that make the game less painful on the player for the duller parts, so the game is pretty fantastic the entire way through.
Really really excellent checkpointing, in both mid missions and in the game period. The game actually froze up a couple times, which sucked ass, especially because I didn't save for like an hour, but I came back to find that the game loaded right up to the last mission I completed, so I didn't really lose any progress.
I think one of the best things of this entire game is the ability to ping the minimap for hidden packages and shit. In this game, the "hidden package" GTA3 style are blast shards, which can be anywhere, stuck in walls mostly up on buildings. I think 2 of them out of the 300 I got were a pain to get. When you collect 40 it gives you another battery core for extra juice, and you only need like 250 out of the game's 350 to max it out, the rest are just for like exploration bonus if you want to get the achievement uh uh I mean trophy. I forgot my point though, which was that you don't have to look up all the walls and shit to find these things, you just click the left stick, and it pings the minimap showing a big blue dot if there's a blast shard. If there's a "dead drop" which is some satellite dish with some backstory shit that pops up, that shows up as a gray circle that slowly closes and fades in the direction that the next dead drop is. Then it also shows every single drainable electric source in the area, really handy for fights where you need health or electricity. Every single sandbox game should have either something like this, or the ability to like buy some kind of minimap function that lets you find the hidden shit. Any game that has a minimap period should have this. And again, you can be doing a side mission where they want you to gather boxes or kill enemies, and you can wander off to collect some shards you see and go right back without the game trying to penalize you for wandering off.
Cons: That chain link fence thing is really weird, however this is minor because there aren't like invisible wall areas where you can't get to this part of the city because there's a chain link fence, there are simply a couple areas with chain link fences. When they don't want you to climb something also, they put barbed wire. However, this is really really rare. But it is weird.
There are a few other minor complaints me and Jso had, like mostly how you couldn't do much about how much energy the grenades, sniper vision and rocket launcher eats up. The rawket actually uses not as much compared to the sniper and grenades, and I know they did it so you wouldn't be completely overpowered. |
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