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by Entropy Stew 02/25/2010, 10:05pm PST |
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Sniper:
1st rifle: Single shot, bolt action, high damage, accurate sniper rifle. The best.
2nd: Low damage autosniper. Hate it. Handy for no-scoping spam and not much else.
3rd: Shittier version of the first. Is there any reason to use this that I'm not aware of?
C4: destructible environs make this epic
Mortar strike: The best addition to the game. I can actually hurt vehicles in sniper kit without running up next to them! So good it wins out over C4 much of the time.
Sensor ball: Well balanced. Tiny area of affect and short duration, yet still extremely useful.
Assault:
1st rifle: Nice
2nd: This is too accurate to be a BF gun. Equipped 100% of the time
3rd: Who knows? Didn't unequip the second
Grenade launcher: Unbalanced? Giving ammo kits to the assault class means he's a portable turret 100% of the time (especially with the grenade belt upgrade).
Smoke grenades: You mean I have to give up the exploding ones?
Medic:
The LMGs supposedly work like 2142 in that they gain accuracy with prolonged firing. Did not test this out.
Downing a squad with a couple medics is like trying to wipe out a cockroach infestation
Engy:
1: FUCK I AM OUT OF RPG ROCKETS AGAIN WHERE IS A MOTHERFUCKING AMMO KIT WHY ARE THESE FAGGOTS NOT DROPPING ANY NEED A DISPENSAH HEAYH
2: Tank medic :(
General:
M1911: best sidearm since CS deagle
Pump shotgun: fun, but varies wildly in effectiveness from shot to shot. Feels like CS pump because of that.
Auto shotgun: also feels like the CS equivalent, in that it is a noobstick for mowing people down at point blank range
-/ES/- |
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