Forum Overview :: Elemental: War of Magic
 
The wheels start to come off by E. L. Koba 09/07/2010, 10:19pm PDT
In the midst of everyone in the universe trashing his new game, Brad Wardell posts this to the developer journal:

Frogboy wrote:

Fun with the AI

By Frogboy Posted September 6, 2010 1:30:26 PM

One of my favorite shows on TV is Avatar, the last airbender (not to be confused with the recent movie). One of my long term goals with the AI is to be able to have the AI in tactical battles be able to give the kinds of battles back and forth with players (as well as eventually in MP as well) that I see on that show. Of course, such an AI will take probably years to reach that level but we have the luxury of doing that sort of thing (like with GalCiv before it).

The engine team will eventually need to create more systems to do some of the things it would require (i.e. particle effects won’t be enough) but it should be cool.

For today, I’m going through the a lot of the values (weapons, defenses, city improvements) and relooking at their balance. I’m finding it way too easy to just “rush” nearby enemies because the values grow so much, so fast.

Another thing I’m looking to do in the next few weeks is to start porting my C++ APIs to Python. Not only will this make it much easier to do tweaks without recompling but other players can see what I’m doing directly and make suggestions or even try their own hand on it.


Oddly enough, some people were a little bothered by this:

Spyndel wrote:

Ugh. I wish you wouldn't tell us stuff like that.

Might I suggest while you're modeling tactical combat after a cartoon, you might slip in playing a few *games* that do grid based tac combat well. You sell a couple in your own Impulse store. See how they handle things like combat speed and initiative, movement, counter attacks, target selection strategy, unit roles and tactical variety , which would in turn grant more desperately needed diversity to the unit design process which the game is built around.

With respect, and with apologies for being grumpy, we've had years now of pie in the sky posts about fluffy conceptual goals based on Tolkien or your favorite anime, that have gotten us to where we are currently at. By your own admission during your recent posts, the dev team had become too enamored with that sort of thing during the dev process, at the expense of basic gameplay. We need nitty gritty, down to basics, fundamental redesign of tactical gameplay based on proven mechanisms that work. Not "I want it to be like Dragonball Z...that show is cool!".

I don't know why it was *this* post that I finally snapped on. I've been very supportive on the boards. I think I am just despairing, because this week I actually wanted to play a game that did fantasy tac combat really well, so I re-installed Kings Bounty, and it made me realize just how far removed Elemental currently is from anything that functional, even if it's unrealistic to hope for that much depth to the system in what is basically a "tacked on" combat mode that the game really should have been designed entirely around. It really needs ripped out and rebuilt from the ground up. The Gal-Civ like combat system is completely ill-suited to balanced tactical combat with depth and diversity.

I'm really afraid at this point you guys would be better off getting rid of tac combat altogether, and just focusing on the deep 4x grand strategy kingdom management you guys are good at. You do that well, when you focus on it. I just think you're in over your head on the tac side...I've yet to hear any compelling evidence you really understand why it isn't any good, other than the fact that a bunch of high profile people have criticized the game (it didn't seem to bother you when beta testers would tell you it wasn't ready). Best case scenario, if you successfully remodel combat, that wont really make it into the game for at *least* a year. (if you honestly believe you can get to a polished, successful new combat system in less time from where you are at right now, it just cements the feeling you're out of your depth on the tactical mechanics.)

It's clear I can't handle another year of posts like this from Brad, leading to more disappointment, so i guess I need a lengthy vacation from thinking about the game. It's cool you've made some humbling posts in recent days about that state of the game, but posts like this don't indicate any real change in design philosophy, and I have no desire to play through these mechanics with incremental changes over the next 6 months. I'll check back in a year to see if the game really has fundamentally become any better.

Sorry for the negativity, but "Avatar:TLA" design goals broke me. Good Luck with the game, and I mean that sincerely.


marlowwe wrote:

...quoting Spyndel
It's scary how accurate this post is direct linking this image so the stardock netshocktroops can track us down


Other People wrote:

...more piling on...


And then, of course the inevitable...

Frogboy wrote:

By Frogboy Posted September 6, 2010 4:11:23 PM

Ok. I'm locking this thread and will back off on making journals for awhile.


So now apparently they have fired half their staff after rushing a game that was clearly not ready.

After playing it a bit more it's BARELY even a beta. I played it occasionally through the actual "beta", and even posted a couple bug reports. And when I fired it up a week before the release I was pretty surprised since there seemed to still be huge chucks missing from the game. But, I figured they were only releasing limited builds to the public or something just for compatibility testing, while keeping the actual up-to-date gameplay builds internal. Turns out that both the stability AND basic game mechanics are absolute shit (although I personally haven't had any crashes, just some weirdness with window focus when the game starts).

This is, of course, after 2 years or so of Wardell posting on the dev journals about how Stardock can afford to take to their time and get a game just right because most of the company revenue comes from their enterprise software and desktop applications. I'm sure the timing of the publication of Elemental: Destiny's Embers (Author: Brad Wardell) didn't factor in at all in the decision to go live.

For serious, I should have been warned off by the fact that "LOOOOOORE" was the first tab after Home on the game website. Since when does Lore matter in a 4X game (except maybe Alpha Centauri)? Isn't the whole point of a 4X game that the cool stories arrive out of the game mechanics?

Maybe Wardell should take a break from being the CEO and Head AI Developer and Game Designer and Author of the novel and let someone who knows what they are doing take control of the game. After seeing that their latest change list includes huge and basic gameplay updates that are LITERALLY copy/pasta'd word-for-word from a Qt3 thread (this thread is a good read because it details so many of the problems with the actual game and none of the drama), it's pretty obvious they had no idea what they are going for.

Considering they advertised this as the successor of Master of Magic, and even registered masterofmagic.com, they could at least have just ripped off the basic mechanics and added a few things. I guess Wardell figured he could spin out some generic Tolkien fantasy and the rest of the game would just make itself.

For the record here are all the (non-Valve) games I have ever pre-ordered: MoO3, Spore, Elemental.

Welp, time to fire up MoM again. :(

P.S. I really do hope they fix this game :(
PREVIOUS NEXT REPLY QUOTE
 
It's kind of a mess by E. L. Koba 08/31/2010, 10:34pm PDT NEW
    Re: It's kind of a mess by jeep 09/04/2010, 1:13am PDT NEW
    This is funny, maybe by laudablepuss 09/04/2010, 1:28am PDT NEW
        Please just whatever you do don't spend $50 on the game NT by jeep 09/04/2010, 2:55am PDT NEW
            Okay, but here's another thing. by laudablepuss 09/04/2010, 4:21am PDT NEW
                he laid off them dudes by jeep 09/04/2010, 7:12am PDT NEW
                    MOTHERFUCKER NT by laudablepuss 09/04/2010, 3:19pm PDT NEW
    Qt3 traits: make horrible posts, then make equally horrible apologies later NT by Noi Dau Don 09/04/2010, 3:32am PDT NEW
        The second is the same as the first. O_O NT by Jhoh Cause..... 2 09/04/2010, 3:22pm PDT NEW
    Re: It's kind of a mess by laudablepuss 09/04/2010, 4:25am PDT NEW
    The wheels start to come off by E. L. Koba 09/07/2010, 10:19pm PDT NEW
        This is my favorite part by laudablepuss 09/08/2010, 1:20am PDT NEW
        'Destiny's Embers'!? AHhahahahahahahaha! NT by Last 09/08/2010, 2:56am PDT NEW
        Elemental: Destiny's Embers' top 1-star review is from Matthew Gallant NT by QT3 Reporter 09/08/2010, 7:01am PDT NEW
            At one point Wardell's wife was in there white knighting him NT by jeep 09/08/2010, 9:55am PDT NEW
 
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