Forum Overview :: Metroid: Other M
 
Other M underperforms at retail; Nintendo boss struggles to figure out why. by Jerry Whorebach 11/14/2010, 1:30pm PST
Stephen Totilo wrote:

"First off, [I have] nothing but the greatest respect for the development team," Fils-Aime said. "Mr. Sakamoto [co-creator of Metoid] did a wonderful job. His partnership with us in promoting the game was stellar. Team Ninja [is] absolutely fabulous. I'm not going to sit here and criticize a style of the game, but have I read the same feedback that said, broadly, that the portrayal of Samus felt different than how the player in the past had internalized the character? I've heard and read the same feedback. Do I think it's warranted or not? I'm not quite sure yet... I don't yet believe that that is the driving factor to the performance of the game."


What can Nintendo learn from this debacle?

1.) Gameplay: any time the player is forcibly robbed of control of their avatar - as, say, for a cutscene - it has the potential to be deeply frustrating.

2.) Story: one of the hazards of making your heroine a blatant amalgam of Ellen Ripley and Boba Fett is that people are going to expect her to act like one or both of those characters.

3.) Western culture: we don't refer to our superiors by their first names. How much resentment could've been avoided had "Adam" been translated as "Commander Adama"? That's a name you'd be proud to take orders from!
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