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by Fortinbras 11/17/2010, 12:04pm PST |
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The price is a bit steep at 30$ (if you've never played DA at all, you can buy the ultimate DLC-packed edition + expansion for 50$ now) for the amount of content involved, I'd rather see it at 20$, but otherwise it's a very good expansion.
Winners: New "Orlesian Warden" starting option
Losers: They don't do anything with it.
Compared to the usual Bioware chosen-one intro I enjoyed the option of playing a Fantasy Frenchman unwelcome in Fantasy England. Unfortunately the game never really runs with it, apparently I chose the backup option for those of us who deleted our DA directories after finishing Origins. So the dialogue between what is assumed to be your original Grey Warden and the new one are mostly interchangeable.
Winners: Two-Handed Warriors, Archers, Stealth Rogues, Non-Combat Skills that boost Stamina/Mana/HP for those of us who aren't into faggy WOW-style herbalism/runecrafting
Losers: Mages, Dual-Wield Rogues, Why is Lockpicking still a fucking Combat Skill?
The "third tier" of powers they've introduced into every single discipline is great. The Two-Handed Warrior gets more insta-murder abilities that take advantage of his high damage output and offset his low attack speed. Boosting this even more, the new Spirit Warrior specialization's fourth-tier talent gives you +damage resistance and +attack speed for a meager stamina upkeep cost. Archers finally get a sustained power called "Accuracy" that you can combine with Rapid Shot to reduce the ridiculous penalty to +ToHit it seems to inflict. Rogues get several new abilities that boost their stealth killing and survivability. Quite possibly my favorite power so far is the Warrior base ability "Peon's Plight", which chooses a nearby target and just utterly murders it unless it's a boss or elite class, and even then you're talking 300 damage. The ability to throw your non-combat points that would have gone into worthless things like Potion-making or Traps (TRAPS!) can now be thrown into two different paths, one which gives you HP boosts and another that gives you STA/MANA boosts. Very handy! There's not much new for Dual-Wielding Rogues or Mages though. Mages get only two new tiers that go in their Generic Mage Skills category similar to the three lines given to Warriors and Rogues. They're mostly useless though unless you're playing a Battlemage/Arcane Warrior. Very much designed for being up close in combat. The Dual-Wielding Rogue gets a couple of new murder buttons but the thing that really helps them the most is probably the new Legionaire Scout specialization which gives a lot of damage-soak skills.
Winners: More interesting characters, OGHREN!
Losers: No Romance.
Your Companions come in a package of 6, and most of them are pretty good, except Nathaniel Howe who has the dubious distinction of having Penny Arcade prostitute themselves and make a shitty comic on his behalf. In addition the preset skills for Velanaa are terrible compared to Anders, who starts with Spirit Healing, Paralysis, Force Prison, and Cone of Cold, making him your go-to guy for any and all healing and crowd control. Velanna on the other hand starts with Fireball and the Keeper specialty which is utter crap. Also Oghren is back. The character in-world banter triggers have been upped, so you'll be wandering around Scary Deathblood Peak only to have Oghren randomly ask your Mage why he wears such faggy girl-robes and if he really likes cock as much as his appearance suggests.
Winners: A deluxe Build-a-Castle-Up campaign by Bioware
Losers: A deluxe Build-a-Castle-Up campaign by Bioware
Hoooolyy shit. Ok, I'm a complete Dragon Age fan so this really doesn't bother me, but if you played Neverwinter Nights 2, this game is pretty much the same! Right down to the (RIGHT/WRONG/WRONG/WRONG) DECISIONS you have to make that determine some ending switches. Otherwise it's a pretty standard dungeon crawl. Intro->City Hub->Main Quest->Main Quest->Main Quest (pick them in any order)-> SINGLE-TRACK FINALE. Sprinkle some very very VERY simple sidequests in there and you have your game.
All in all, this game is more dungeon crawl, especially the finale where you will be drowning in buckets of blood spattered on your character's frame from all the shit you've killed, than enjoyable plot-driven RPG. But at the same time the game definitely has given you a lot more tools to make that murder possible. By the end of the game, especially if you choose to pick up Vigilance, you will be PSHing at Ogres and Dragons.
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Dragon Age: Awakening - Positive! by Fortinbras 11/17/2010, 12:04pm PST 
Re: Dragon Age: Awakening - Positive! by Ice Cream Jonsey 11/18/2010, 7:36am PST 
The tactical combat is. . . pretty fun. by motherfuckerfoodeater 11/18/2010, 9:16am PST 
Re: The tactical combat is. . . pretty fun. by Kenji Carter 11/18/2010, 12:27pm PST 
The cleric has been dying since the day he was born. by Jerry Whorebach 11/18/2010, 3:54pm PST 
I still dug the AD&D1,2 cleric, which felt kind of like a KOTOR jedi consular by Fullofkittens 11/18/2010, 5:03pm PST 
Jerry doesn't know what the fuck he's talking about. 3.5 Clerics were awesome. by Fortinbras 11/18/2010, 5:18pm PST 
Jack of all trades, master of... all? That doesn't sound right. by Jerry Whorebach 11/18/2010, 5:45pm PST 
Amazingly, Fortinbras can write a post that is technically correct (we assume) NT by and Jerry's error post is still btr 11/18/2010, 7:07pm PST 
Re: Jerry doesn't know what the fuck he's talking about. by N 11/19/2010, 6:32pm PST 
Your sense of D&D archetypes is for shit. by motherfuckerfoodeater 11/20/2010, 9:51am PST 
Jerry does rule. 8) NT by Ice Cream Jonsey 11/20/2010, 12:07pm PST 
Holy Shit Jerry by Ice Cream Jonsey 11/20/2010, 12:07pm PST 
good job, jerry! NT by up with pod people 12/03/2010, 11:48am PST 
Yeah, when is this coming about again NT by Souffle of Pain 01/07/2011, 6:53pm PST 
ICJ covered his ass by not specifying a year. NT by laudablepuss 01/07/2011, 7:06pm PST 
Secret Origins of... The Cleric by Jerry Whorebach 01/02/2011, 10:34pm PST 
You were also wrong about the archetype for thieves. by motherfuckerfoodeater 01/02/2011, 11:20pm PST 
Where did I claim that the thief of D&D was patterned after Robin Hood? by Jerry Whorebach 01/02/2011, 11:58pm PST 
Look here, young fellow by motherfuckerfoodeater 01/03/2011, 2:25pm PST 
Much better! I'm learning things from you already. by Jerry Whorebach 01/03/2011, 7:52pm PST 
Re: Much better! I'm learning things from you already. by Shredder 01/03/2011, 9:24pm PST 
Re: Much better! I'm learning things from you already. by motherfuckerfoodeater 01/04/2011, 11:26am PST 
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