Forum Overview :: Cryptozookeeper
 
Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 12:52pm PDT
I've been wanting to impotently nerd rage over stats for a long long time because they're one of the genre conventions of RPGs that need to almost altogether up and fucking die already as far as the player is concerned. They're useful as a programmer for representing game data, but as a player they just obscure useful information behind arbitrary conversions. And then beardy names are attached to make sure they're understood by fucking nobody. So seeing things like "cunning" and "brutality" make me want to roll barbarian and hope your house fails a saving throw against me punching it over.

I'll give you an example from WoW. Each monster has a fixed % chance to dodge a player's attack, which is the useful information you care about. There's a stat called "expertise" that reduces that chance until a monster has a 0% chance to dodge a player's attack. Equipment has expertise rating, which converts into expertise points, which converts into -% chance to dodge an attack. So the useful information is obscured behind 2 layers of stats and then given the name "expertise" which no one would think of to describe that. See what I mean?


So going over your stats:

hitpoints: Hit Points/Health Points/HP/Health. No point in getting beardy here, because everyone is just going to call it "health" or "hp" anyways.

damagepotential: Damage (1-whatever) Just call it "damage" and show me the damage they can do.

armorclass: I'm assuming this reduces the above, so "Damage Reduction" and show me how much damage is being reduced. Whether it's a number, a range, a percentage, I don't care. Don't just say "Armor Class: 15" and then expect me to run a log file that I can import into Excel and calculate what that amounts to.

attackadjust: Chance to hit/Hit Chance/something telling me this is going to increase a monster's chance to hit me

initiative: I have no idea what this or "speed" are referring to.



Basically I just want a character sheet to be as plain and straightforward as possible. Maybe I'm alone on this, but it's not going to break my immersion if it's easier to understand what your game is trying to tell me. To give you another example from WoW, your health is in terms of hit points, all damage taken is in terms of hit points, all healing received is in terms of hit points, but when you get a piece of armor that increases your hit points it's in terms of stamina. I've had an account for 5 years and I still don't know what the conversion from stamina to hit points is, and it's not documented in-game anywhere. It's pointlessly confusing and inconsistent. I like you, Jonsey, so I don't want your game to be as dumb as that.
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I am Gary Gygax and/or Dave Arneson, you are all toned, healthy, fit... alive by Ice Cream Jonsey 03/21/2011, 10:11am PDT NEW
    Health/Defence/Attack/Damage/Initiative NT by Warezwolf 03/21/2011, 11:07am PDT NEW
    Health/Toughness/Skill/Power/ by Bananadine 03/21/2011, 11:37am PDT NEW
        Re: Health/Toughness/Skill/Power/ by Bananadine 03/21/2011, 11:40am PDT NEW
        Re: Health/Toughness/Skill/Power/ by Ice Cream Jonsey 03/21/2011, 1:29pm PDT NEW
    "ferocity" might be good instead of "cunning" by Bananadine 03/21/2011, 12:10pm PDT NEW
    I don't think you're going to do any better than Cunning and Brutality. NT by Jerry Whorebach 03/21/2011, 12:39pm PDT NEW
    Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 12:52pm PDT NEW
        Re: Uh-oh, am I going to have to murder you by Ice Cream Jonsey 03/21/2011, 1:38pm PDT NEW
            Re: Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 2:02pm PDT NEW
                Re: Uh-oh, am I going to have to murder you by N 03/21/2011, 7:59pm PDT NEW
        Wargames can afford to be open about their mechanics because they actually have by some. RPGs don't have that luxury. 03/21/2011, 2:10pm PDT NEW
        Has this conversation already occurred? "Get rid of hitpoints" by laudablepuss 03/21/2011, 3:42pm PDT NEW
            of Activision, Inc. Yeah well, how many hit points does Gygax have now? NT by Blizzard Entertainment, a Division 03/21/2011, 4:27pm PDT NEW
            Fantasy Flight Games' Warhammer 40k Dark Heresy system is similar to Paranoia's by WITTGENSTEIN 05/15/2011, 5:13pm PDT NEW
    Heads up! = Initiative NT by laudablepuss 03/21/2011, 3:44pm PDT NEW
        And if you find any other cubefarm buzzwords in RPG lingo, remove them. :( NT by laudablepuss 03/21/2011, 3:45pm PDT NEW
        Common alternates for initiative are agility & quickness. Maybe reaction? NT by The Happiness Engine 03/23/2011, 10:44am PDT NEW
    Here's how it ended up looking. by Ice Cream Jonsey 05/15/2011, 4:35pm PDT NEW
        It's Hedberg. NT by Mitch Hedberg 05/15/2011, 5:08pm PDT NEW
        Well that's embarrassing. Thanks, Mitch. NT by Ice Cream Jonsey 05/15/2011, 5:43pm PDT NEW
        Five years! by Gutsby 05/15/2011, 5:49pm PDT NEW
        Re: Here's how it ended up looking. by N 05/17/2011, 8:55pm PDT NEW
 
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