Forum Overview :: Cryptozookeeper
 
Re: Health/Toughness/Skill/Power/ by Ice Cream Jonsey 03/21/2011, 1:29pm PDT
Is initiative something that drops and then rises again until the monster's turn, and then drops again, or is it a static number? In the latter case I like your "speed". Otherwise "readiness" or "initiative" maybe.


Yeah, it's static. I wanted to model the Chupacabra being quicker than the Great Barrier Reef, so everybody gets a random roll and then their initiative added to it, whoever is higher strikes first. It's not guaranteed that each monster gets the same number of attacks. (I was going to add "so slower monsters could be killed before getting their attacks in" but that's obvious and we have all been playing video games for hundreds of years and I'm not doing anything new in this portion of the game. So if I say anything that warrants a "No shit, McGee" reply, my apologies.


If you're going to explain these concepts clearly and then give the player plenty of time to explore them and to become skilled at the monster battle activity, then maybe basic, abstract names like "attack" are best. It takes time to get used to the ambiguity of "attack", which could conceivably mean attacking skill/speed or attacking power, but the player will have that time, plus a nice explanation to set them up right. And over time, cute names like "brutality" will wear thin.


I think I would like the player to quickly absorb the concepts, like how Rafiki states below. I am already asking people to play a long text game (oof) with a minor RPG component (nnngh) and not through a browser (uhnnn). So I am in complete agreement that going for more basic names is the way to go here.

Thank you (all of you) for your thoughtful replies, by the way.


ICJ
PREVIOUS NEXT REPLY QUOTE
 
I am Gary Gygax and/or Dave Arneson, you are all toned, healthy, fit... alive by Ice Cream Jonsey 03/21/2011, 10:11am PDT NEW
    Health/Defence/Attack/Damage/Initiative NT by Warezwolf 03/21/2011, 11:07am PDT NEW
    Health/Toughness/Skill/Power/ by Bananadine 03/21/2011, 11:37am PDT NEW
        Re: Health/Toughness/Skill/Power/ by Bananadine 03/21/2011, 11:40am PDT NEW
        Re: Health/Toughness/Skill/Power/ by Ice Cream Jonsey 03/21/2011, 1:29pm PDT NEW
    "ferocity" might be good instead of "cunning" by Bananadine 03/21/2011, 12:10pm PDT NEW
    I don't think you're going to do any better than Cunning and Brutality. NT by Jerry Whorebach 03/21/2011, 12:39pm PDT NEW
    Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 12:52pm PDT NEW
        Re: Uh-oh, am I going to have to murder you by Ice Cream Jonsey 03/21/2011, 1:38pm PDT NEW
            Re: Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 2:02pm PDT NEW
                Re: Uh-oh, am I going to have to murder you by N 03/21/2011, 7:59pm PDT NEW
        Wargames can afford to be open about their mechanics because they actually have by some. RPGs don't have that luxury. 03/21/2011, 2:10pm PDT NEW
        Has this conversation already occurred? "Get rid of hitpoints" by laudablepuss 03/21/2011, 3:42pm PDT NEW
            of Activision, Inc. Yeah well, how many hit points does Gygax have now? NT by Blizzard Entertainment, a Division 03/21/2011, 4:27pm PDT NEW
            Fantasy Flight Games' Warhammer 40k Dark Heresy system is similar to Paranoia's by WITTGENSTEIN 05/15/2011, 5:13pm PDT NEW
    Heads up! = Initiative NT by laudablepuss 03/21/2011, 3:44pm PDT NEW
        And if you find any other cubefarm buzzwords in RPG lingo, remove them. :( NT by laudablepuss 03/21/2011, 3:45pm PDT NEW
        Common alternates for initiative are agility & quickness. Maybe reaction? NT by The Happiness Engine 03/23/2011, 10:44am PDT NEW
    Here's how it ended up looking. by Ice Cream Jonsey 05/15/2011, 4:35pm PDT NEW
        It's Hedberg. NT by Mitch Hedberg 05/15/2011, 5:08pm PDT NEW
        Well that's embarrassing. Thanks, Mitch. NT by Ice Cream Jonsey 05/15/2011, 5:43pm PDT NEW
        Five years! by Gutsby 05/15/2011, 5:49pm PDT NEW
        Re: Here's how it ended up looking. by N 05/17/2011, 8:55pm PDT NEW
 
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