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Forum Overview
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Cryptozookeeper
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by Ice Cream Jonsey 03/21/2011, 1:29pm PDT |
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Is initiative something that drops and then rises again until the monster's turn, and then drops again, or is it a static number? In the latter case I like your "speed". Otherwise "readiness" or "initiative" maybe.
Yeah, it's static. I wanted to model the Chupacabra being quicker than the Great Barrier Reef, so everybody gets a random roll and then their initiative added to it, whoever is higher strikes first. It's not guaranteed that each monster gets the same number of attacks. (I was going to add "so slower monsters could be killed before getting their attacks in" but that's obvious and we have all been playing video games for hundreds of years and I'm not doing anything new in this portion of the game. So if I say anything that warrants a "No shit, McGee" reply, my apologies.
If you're going to explain these concepts clearly and then give the player plenty of time to explore them and to become skilled at the monster battle activity, then maybe basic, abstract names like "attack" are best. It takes time to get used to the ambiguity of "attack", which could conceivably mean attacking skill/speed or attacking power, but the player will have that time, plus a nice explanation to set them up right. And over time, cute names like "brutality" will wear thin.
I think I would like the player to quickly absorb the concepts, like how Rafiki states below. I am already asking people to play a long text game (oof) with a minor RPG component (nnngh) and not through a browser (uhnnn). So I am in complete agreement that going for more basic names is the way to go here.
Thank you (all of you) for your thoughtful replies, by the way.
ICJ |
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I am Gary Gygax and/or Dave Arneson, you are all toned, healthy, fit... alive by Ice Cream Jonsey 03/21/2011, 10:11am PDT 
Health/Defence/Attack/Damage/Initiative NT by Warezwolf 03/21/2011, 11:07am PDT 
Health/Toughness/Skill/Power/ by Bananadine 03/21/2011, 11:37am PDT 
Re: Health/Toughness/Skill/Power/ by Bananadine 03/21/2011, 11:40am PDT 
Re: Health/Toughness/Skill/Power/ by Ice Cream Jonsey 03/21/2011, 1:29pm PDT 
"ferocity" might be good instead of "cunning" by Bananadine 03/21/2011, 12:10pm PDT 
I don't think you're going to do any better than Cunning and Brutality. NT by Jerry Whorebach 03/21/2011, 12:39pm PDT 
Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 12:52pm PDT 
Re: Uh-oh, am I going to have to murder you by Ice Cream Jonsey 03/21/2011, 1:38pm PDT 
Re: Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 2:02pm PDT 
Re: Uh-oh, am I going to have to murder you by N 03/21/2011, 7:59pm PDT 
Wargames can afford to be open about their mechanics because they actually have by some. RPGs don't have that luxury. 03/21/2011, 2:10pm PDT 
Has this conversation already occurred? "Get rid of hitpoints" by laudablepuss 03/21/2011, 3:42pm PDT 
of Activision, Inc. Yeah well, how many hit points does Gygax have now? NT by Blizzard Entertainment, a Division 03/21/2011, 4:27pm PDT 
Fantasy Flight Games' Warhammer 40k Dark Heresy system is similar to Paranoia's by WITTGENSTEIN 05/15/2011, 5:13pm PDT 
Heads up! = Initiative NT by laudablepuss 03/21/2011, 3:44pm PDT 
And if you find any other cubefarm buzzwords in RPG lingo, remove them. :( NT by laudablepuss 03/21/2011, 3:45pm PDT 
Common alternates for initiative are agility & quickness. Maybe reaction? NT by The Happiness Engine 03/23/2011, 10:44am PDT 
Here's how it ended up looking. by Ice Cream Jonsey 05/15/2011, 4:35pm PDT 
It's Hedberg. NT by Mitch Hedberg 05/15/2011, 5:08pm PDT 
Well that's embarrassing. Thanks, Mitch. NT by Ice Cream Jonsey 05/15/2011, 5:43pm PDT 
Five years! by Gutsby 05/15/2011, 5:49pm PDT 
Re: Here's how it ended up looking. by N 05/17/2011, 8:55pm PDT 
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