Forum Overview :: Cryptozookeeper
 
Re: Uh-oh, am I going to have to murder you by Ice Cream Jonsey 03/21/2011, 1:38pm PDT
Rafiki wrote:

I've been wanting to impotently nerd rage over stats for a long long time because they're one of the genre conventions of RPGs that need to almost altogether up and fucking die already as far as the player is concerned. They're useful as a programmer for representing game data, but as a player they just obscure useful information behind arbitrary conversions. And then beardy names are attached to make sure they're understood by fucking nobody. So seeing things like "cunning" and "brutality" make me want to roll barbarian and hope your house fails a saving throw against me punching it over.


The original design doc called for "JEWISHNESS" and "NON-JEWISHNESS" but yes, there's much better terms to use. Not to kill off the thread, but "Chance to Hit" is brilliant and specifying the damage range is something I hadn't considered. I was just going to put "DAMAGE: 12" up on the screen, like a moron. It will instead say "DAMAGE: 4-12" going forward.


attackadjust: Chance to hit/Hit Chance/something telling me this is going to increase a monster's chance to hit me


You bring up a good point here. Right now, the stats of your guys are part of the GUI when a fight goes down. I was only going to include the current number of hit points for enemies. Should I put their stats there to? If you saw that influenza had a Damage Range of 1-11 would that be a good addition, good information to give to the player? I am willing to display the exact same stats for the enemies as I am for the player's monsters.

Basically I just want a character sheet to be as plain and straightforward as possible. Maybe I'm alone on this, but it's not going to break my immersion if it's easier to understand what your game is trying to tell me.


I agree with you completely -- more than any other genre, text games in 2011 should be the player's friend. If I could help people move or take them to the airport while they played, I would do so.


ICJ
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I am Gary Gygax and/or Dave Arneson, you are all toned, healthy, fit... alive by Ice Cream Jonsey 03/21/2011, 10:11am PDT NEW
    Health/Defence/Attack/Damage/Initiative NT by Warezwolf 03/21/2011, 11:07am PDT NEW
    Health/Toughness/Skill/Power/ by Bananadine 03/21/2011, 11:37am PDT NEW
        Re: Health/Toughness/Skill/Power/ by Bananadine 03/21/2011, 11:40am PDT NEW
        Re: Health/Toughness/Skill/Power/ by Ice Cream Jonsey 03/21/2011, 1:29pm PDT NEW
    "ferocity" might be good instead of "cunning" by Bananadine 03/21/2011, 12:10pm PDT NEW
    I don't think you're going to do any better than Cunning and Brutality. NT by Jerry Whorebach 03/21/2011, 12:39pm PDT NEW
    Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 12:52pm PDT NEW
        Re: Uh-oh, am I going to have to murder you by Ice Cream Jonsey 03/21/2011, 1:38pm PDT NEW
            Re: Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 2:02pm PDT NEW
                Re: Uh-oh, am I going to have to murder you by N 03/21/2011, 7:59pm PDT NEW
        Wargames can afford to be open about their mechanics because they actually have by some. RPGs don't have that luxury. 03/21/2011, 2:10pm PDT NEW
        Has this conversation already occurred? "Get rid of hitpoints" by laudablepuss 03/21/2011, 3:42pm PDT NEW
            of Activision, Inc. Yeah well, how many hit points does Gygax have now? NT by Blizzard Entertainment, a Division 03/21/2011, 4:27pm PDT NEW
            Fantasy Flight Games' Warhammer 40k Dark Heresy system is similar to Paranoia's by WITTGENSTEIN 05/15/2011, 5:13pm PDT NEW
    Heads up! = Initiative NT by laudablepuss 03/21/2011, 3:44pm PDT NEW
        And if you find any other cubefarm buzzwords in RPG lingo, remove them. :( NT by laudablepuss 03/21/2011, 3:45pm PDT NEW
        Common alternates for initiative are agility & quickness. Maybe reaction? NT by The Happiness Engine 03/23/2011, 10:44am PDT NEW
    Here's how it ended up looking. by Ice Cream Jonsey 05/15/2011, 4:35pm PDT NEW
        It's Hedberg. NT by Mitch Hedberg 05/15/2011, 5:08pm PDT NEW
        Well that's embarrassing. Thanks, Mitch. NT by Ice Cream Jonsey 05/15/2011, 5:43pm PDT NEW
        Five years! by Gutsby 05/15/2011, 5:49pm PDT NEW
        Re: Here's how it ended up looking. by N 05/17/2011, 8:55pm PDT NEW
 
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