Forum Overview :: Cryptozookeeper
 
Re: Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 2:02pm PDT
Ice Cream Jonsey wrote:


You bring up a good point here. Right now, the stats of your guys are part of the GUI when a fight goes down. I was only going to include the current number of hit points for enemies. Should I put their stats there to? If you saw that influenza had a Damage Range of 1-11 would that be a good addition, good information to give to the player? I am willing to display the exact same stats for the enemies as I am for the player's monsters.


One way or another it would be good to give that information to the player, whether it's a character sheet for monsters or changing the font depending on how powerful the monster is compared to you. Like giving weaker ones French Script. Either way, I always want to know how likely I am to have my ass handed to me in a fight.
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I am Gary Gygax and/or Dave Arneson, you are all toned, healthy, fit... alive by Ice Cream Jonsey 03/21/2011, 10:11am PDT NEW
    Health/Defence/Attack/Damage/Initiative NT by Warezwolf 03/21/2011, 11:07am PDT NEW
    Health/Toughness/Skill/Power/ by Bananadine 03/21/2011, 11:37am PDT NEW
        Re: Health/Toughness/Skill/Power/ by Bananadine 03/21/2011, 11:40am PDT NEW
        Re: Health/Toughness/Skill/Power/ by Ice Cream Jonsey 03/21/2011, 1:29pm PDT NEW
    "ferocity" might be good instead of "cunning" by Bananadine 03/21/2011, 12:10pm PDT NEW
    I don't think you're going to do any better than Cunning and Brutality. NT by Jerry Whorebach 03/21/2011, 12:39pm PDT NEW
    Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 12:52pm PDT NEW
        Re: Uh-oh, am I going to have to murder you by Ice Cream Jonsey 03/21/2011, 1:38pm PDT NEW
            Re: Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 2:02pm PDT NEW
                Re: Uh-oh, am I going to have to murder you by N 03/21/2011, 7:59pm PDT NEW
        Wargames can afford to be open about their mechanics because they actually have by some. RPGs don't have that luxury. 03/21/2011, 2:10pm PDT NEW
        Has this conversation already occurred? "Get rid of hitpoints" by laudablepuss 03/21/2011, 3:42pm PDT NEW
            of Activision, Inc. Yeah well, how many hit points does Gygax have now? NT by Blizzard Entertainment, a Division 03/21/2011, 4:27pm PDT NEW
            Fantasy Flight Games' Warhammer 40k Dark Heresy system is similar to Paranoia's by WITTGENSTEIN 05/15/2011, 5:13pm PDT NEW
    Heads up! = Initiative NT by laudablepuss 03/21/2011, 3:44pm PDT NEW
        And if you find any other cubefarm buzzwords in RPG lingo, remove them. :( NT by laudablepuss 03/21/2011, 3:45pm PDT NEW
        Common alternates for initiative are agility & quickness. Maybe reaction? NT by The Happiness Engine 03/23/2011, 10:44am PDT NEW
    Here's how it ended up looking. by Ice Cream Jonsey 05/15/2011, 4:35pm PDT NEW
        It's Hedberg. NT by Mitch Hedberg 05/15/2011, 5:08pm PDT NEW
        Well that's embarrassing. Thanks, Mitch. NT by Ice Cream Jonsey 05/15/2011, 5:43pm PDT NEW
        Five years! by Gutsby 05/15/2011, 5:49pm PDT NEW
        Re: Here's how it ended up looking. by N 05/17/2011, 8:55pm PDT NEW
 
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