Forum Overview :: Cryptozookeeper
 
Here's how it ended up looking. by Ice Cream Jonsey 05/15/2011, 4:35pm PDT
So after five years of development and ignoring pretty much every other aspect of my life, I am releasing my game, Cryptozookeeper, on May 30th. We had a discussion here about combat terms, and I wanted to show how it looks in-game after the very useful feedback I got from Caltrops.



So, from left to right up top: Level, Hit Points, Wins, Losses. Then, Speed, "To Hit," Resis and Damage. I'd love "Resistance" to be spelled out completely, but I had to make sacrifices in order to get the game to work at 1024x768, a resolution I doubt anyone actually uses any more.




If you win a fight, you then get to pick a stat to increase. After some number of victories, you increase in level. When you increase in level, you get more hit points, but one of the other attributes also randomly increases by a random amount. (I wrote a lot of combat descriptions, so it's maddening that the goddamn game picks the "install (randomly selected Unix distro)" twice in a row. Nnnngh.





I had three methods for the photos. The globster here was illustrated by my pal J. Robinson Wheeler. A lot of the cryptids, like Big Foot up top, where either put together by me (that's me in the suit, for instance) or I went out and grabbed photos. For the animals like the flu and salamander, I went for public domain photos. If there really weren't any, I would use a Creative Commons-licensed photo, giving proper credit to the photographer in the game's credits. Creative Commons was instrumental in getting this project done.


ICJ
PREVIOUS NEXT REPLY QUOTE
 
I am Gary Gygax and/or Dave Arneson, you are all toned, healthy, fit... alive by Ice Cream Jonsey 03/21/2011, 10:11am PDT NEW
    Health/Defence/Attack/Damage/Initiative NT by Warezwolf 03/21/2011, 11:07am PDT NEW
    Health/Toughness/Skill/Power/ by Bananadine 03/21/2011, 11:37am PDT NEW
        Re: Health/Toughness/Skill/Power/ by Bananadine 03/21/2011, 11:40am PDT NEW
        Re: Health/Toughness/Skill/Power/ by Ice Cream Jonsey 03/21/2011, 1:29pm PDT NEW
    "ferocity" might be good instead of "cunning" by Bananadine 03/21/2011, 12:10pm PDT NEW
    I don't think you're going to do any better than Cunning and Brutality. NT by Jerry Whorebach 03/21/2011, 12:39pm PDT NEW
    Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 12:52pm PDT NEW
        Re: Uh-oh, am I going to have to murder you by Ice Cream Jonsey 03/21/2011, 1:38pm PDT NEW
            Re: Uh-oh, am I going to have to murder you by Rafiki 03/21/2011, 2:02pm PDT NEW
                Re: Uh-oh, am I going to have to murder you by N 03/21/2011, 7:59pm PDT NEW
        Wargames can afford to be open about their mechanics because they actually have by some. RPGs don't have that luxury. 03/21/2011, 2:10pm PDT NEW
        Has this conversation already occurred? "Get rid of hitpoints" by laudablepuss 03/21/2011, 3:42pm PDT NEW
            of Activision, Inc. Yeah well, how many hit points does Gygax have now? NT by Blizzard Entertainment, a Division 03/21/2011, 4:27pm PDT NEW
            Fantasy Flight Games' Warhammer 40k Dark Heresy system is similar to Paranoia's by WITTGENSTEIN 05/15/2011, 5:13pm PDT NEW
    Heads up! = Initiative NT by laudablepuss 03/21/2011, 3:44pm PDT NEW
        And if you find any other cubefarm buzzwords in RPG lingo, remove them. :( NT by laudablepuss 03/21/2011, 3:45pm PDT NEW
        Common alternates for initiative are agility & quickness. Maybe reaction? NT by The Happiness Engine 03/23/2011, 10:44am PDT NEW
    Here's how it ended up looking. by Ice Cream Jonsey 05/15/2011, 4:35pm PDT NEW
        It's Hedberg. NT by Mitch Hedberg 05/15/2011, 5:08pm PDT NEW
        Well that's embarrassing. Thanks, Mitch. NT by Ice Cream Jonsey 05/15/2011, 5:43pm PDT NEW
        Five years! by Gutsby 05/15/2011, 5:49pm PDT NEW
        Re: Here's how it ended up looking. by N 05/17/2011, 8:55pm PDT NEW
 
powered by pointy